Jasmine Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with red colored cloaks and clothing. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair is brown and curly. She wears round tiny glasses practically rammed into her face.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: The child of eastern immigrants she idolized her mother. Her mother was a soldier and died while she was still young. Jasmine was left her mother's suit of armor and trained in its use and care. Some 5 years later her spouse died after the birth of her son. Heartbroken, Jasmine never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: She's repulsed by the PC; and wishes to resurrect an old love
Flaws: Sensitive, Antagonistic. Bonds: Immigrant, Military, In love. Occupation: Sellsword
Voice: Relaxed voice
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 110 gp. Blue quartz (11 gp).
Tod Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'1", this man wears many layers of old clothing at all times. He has brown hair. His eyes are likewise violet.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Scribe responsibilities is difficult; and he's repulsed by the pc
Ideals: Joker. Flaws: Ugly, Shy, Antagonistic. Bonds: Poor. Occupation: Scribe
Voice: Smooth and feminine
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1000 cp. Brown-green garnet (80 gp).
Phann Beitz, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a yellow tunic with blue highlights, and long brown pants that bunch up around her shoes. Her skin is fair and her fingers are delicate and long. She sports a flattop hair cut. Her skin is flawless and her blue eyes scan people very quickly.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She believes the world needs to unite to get rid of gnolls once and for all.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. There was a wharf not far from home where she often wandered off to fish. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Tabaxi compassion; and several ex partners dislike her way of doing things and want revenge
Flaws: Cynical, Racist. Bonds: Attractive, Enemies, Rich, Nature. Occupation: Slave Trader
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 8 (-1) | 15 (+2) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Elven, Draconic, Terran
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. Rose (50 gp). 1 Masterwork Common Ranged Weapon.
Roger Berkeley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. His head has been shaved. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Roger grew up listening to his mother's many stories. Cursed with vampirism at a very young age, Roger has worked very hard to control his curse. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Flaws: Ugly, Addict, Cynical, Disease. Bonds: Adventurer. Occupation: Mayor
Voice: American accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 9 (-1) | 5 (-3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 20 gp.
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