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NPC Generator

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Quarion Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is always cut to a buzz. He has gleaming, smiling blue eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Quarion has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His spouse's relatives view him with great suspicion; and retire the richest man in the north

Ideals: Passionate, Philantrophist. Flaws: Ugly, Disease. Occupation: Engraver

Voice: Speaks in third person

Attributes [hide]

Quarion Ofandrus, Male Elf Commoner 1
Medium (4'7") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)9 (-1) 10 (+0)14 (+2)
Skills Insight +2, Investigation +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 pp. 1 Breastplate.


Social Check DCs


Ralf Franklin, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has done his best to style his golden hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a habit of throwing himself into exceedingly dangerous situations.

History: Ralf was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Impulsive, Disease. Bonds: Attractive. Occupation: Priest

Voice: Dutch accent

Attributes [hide]

Ralf Franklin, Male Half-Elf Fighter 1
Medium (5'5") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 6 (-2)3 (-4) 15 (+2)6 (-2)
Skills Acrobatics +4, Performance +0
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +0

Possessions: 2000 cp.


Social Check DCs


Sapply Beren, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears suspenders and tan workpants. His shirt is green, and he wears a heavy tan leather apron most of the time. He has a long blonde beard with little hanging trinkets. This hazel eyed northerner is not easily forgotten.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Sapply was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.

Motivation: To find somewhere to settle down; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable. Flaws: Mundane. Bonds: Poor, Family. Occupation: Sage

Voice: Squeaky

Attributes [hide]

Sapply Beren, Male Gnome Adept 1
Small (3'7") Gnome, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 9 (-1)11 (+0) 8 (-1)14 (+2)
Skills Medicine +1, Nature +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp. Citrine (60 gp). 3 Thunderstones.


Social Check DCs


Philomena Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears skinny pants and wears a red and tan robe with the hood down. She is bald on top and has large blonde tufts of hair around her ears. Her eyes are likewise gray.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. The war was a terrible time for her, and Philomena does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born to loving parents in a slum to the south. Through the years after Philomena was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Philomena's father didn't care for her much, and the feeling was mutual. She was always very intelligent and has formed a secret society of freemasons.

Motivation: She feels kind of lost in life; and she's repulsed by the pc

Flaws: Ugly, Antagonistic, Depressed. Bonds: Military, Poor. Occupation: Dyer

Voice: Sleepy voice

Attributes [hide]

Philomena Quickstep, Female Halfling Druid 2
Small (2'10") Halfling, Neutral Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)9 (-1) 10 (+0)14 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 800 sp. Zircon (50 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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