Jabbie Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tight fitting clothing which further accentuates his frame. His golden hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. The war was a terrible time for him, and Jabbie does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Animal Trainer arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Athletic, Philantrophist. Flaws: Depressed. Bonds: Attractive, Military, Rich. Occupation: Animal Trainer
Voice: Australian accent
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 14 (+2) | 7 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 50 gp.
Morana Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She typically wears grey cloth garments or leather armor. She has a very tight haircut. She has a tattooed face.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was raised in a mountains tribe. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Morana grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Morana. She moves from town to town, unable to find a place to settle.
Motivation: Obtaining odd cultural Human artifacts is her passion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Bonds: Immigrant, Criminal record, Adventurer, Nature. Occupation: Crown-heir
Voice: Scandinavian accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1200 sp.
Therlin Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a grey cloak and cross-gartered black stockings. She wears her golden hair up. Her amber eyes lackadaisically let the world flow into them.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. While studying, she fell in love. They married and had a daughter. Days after completing her studies, news broke out that her hometown was attacked by illithids. Therlin was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: She wants revenge against illithids; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Ideals: Athletic. Flaws: Mundane. Bonds: Enemies, Job, In love. Occupation: Painter
Voice: Irish accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 8 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 1500 sp. 1 Small steel mirror. 1 Good lock. 1 Disguise kit.
Alexandre Mundy, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally shirtless and showing off his tattooed chest. He wears his auburn hair up. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a font of random trivia from the lore and stories he has discovered
History: Born in the west to a Bookbinder, Alexandre learned a great deal about his mother's area of expertise. While studying, he fell in love. They married and had a son. He struck the Bookbinder job and began his own company from there.
Motivation: Wants to open a new tavern; and wants to have a good time and be beloved
Ideals: Optimist, Logical. Flaws: Addict. Bonds: Job, In love. Occupation: Bookbinder
Voice: Indian accent
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
