Fallond Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in earthy colors with a brown and white handkerchief worn on his left side. His blonde hair is braided into rings. He has several tiny emerald earrings on each ear.
Personality: He loves telling others what to do and how they should feel about things. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Fallond hails from a village terrorized by drow. His father had invested heavily in several trade routes and wanted him to inherit them. He now owns his own business.
Motivation: He has passion for adventuring and risk; and to be a mercenary again
Ideals: Opinionated. Flaws: Secretive. Bonds: Rich, Enemies, Job, Adventurer. Occupation: Crown-heir
Voice: Soft and melodious
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Freshwater pearl (7 gp).
Cora Reedfellow, Female Halfling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'2" has a big stupid grin on her face most of the time. She dresses well, wearing white shirts, loose pants, and blazers most of the time. Her red hair is braided into rings. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Cora hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has had some formal singing training, and achieved minor success. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Her religion dominates her actions; and money/treasure
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Religious, Rich. Occupation: Carpenter
Voice: Jittery and nervous
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 10 (+0) | 14 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Auran, Giant
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 330 gp.
Susannah Heiser, Female Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she wears suspenders and brown workpants. Her shirt is tan, and she wears a heavy brown leather apron most of the time. Her hair, while still mostly golden, has prominent grey streaks. Her amber eyes lackadaisically let the world flow into them.
Personality: Eccentric and domineering, Susannah will drive conversation. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Susannah was born into a poor family. Growing up, she dreamt of becoming a Bard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Bard in service of a powerful lord somewhere. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She's repulsed by the PC; and a need for knowledge about a nearby landmark
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Adventurer, Poor, Nature. Occupation: Fortune-teller
Voice: Low and grunting
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Infernal, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Medrash Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man typically wears green cloth garments or leather armor. He has done his best to style his white crest to look like a famous performer. He has gleaming, smiling red eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He served in the navy to pay for his family's outstanding loans. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Passionate, Justice, Gifted. Bonds: Poor, Military. Occupation: Tanner
Voice: Low range voice
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 2)
Armor Class 9
Hit Points 6 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 8 (-1) | 6 (-2) | 3 (-4) | 11 (+0) |
Senses Passive Perception 6
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 110 gp. 1 Small steel mirror.
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Their contribution stands as a beacon of hope for all adventurers!
