Sarah Fidget, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She is wearing a long, grey, dusty cloak. She is an epitome of beauty. She has shaved her head bald. She wears crescent spectacles with a black brim.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born in the west, but her parents moved at a very young age to the south. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. She's also a talented Mason, but doesn't like to broadcast it.
Motivation: She wants nothing more than to rejoin the army; and expand her business
Ideals: Passionate. Flaws: Shy. Bonds: Attractive, Immigrant, Job, Military. Occupation: Spy
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 10 (+0) | 10 (+0) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 600 sp.
Ozyman Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man is dressed in an above average manner, and a wedding ring on his left hand. He wears a feathered hat to hide his balding. This hazel eyed easterner is not easily forgotten.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a pair of adventurers, Ozyman grew up listening to his father's many stories. He found a children's book about a Halfling Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural half-orc artifacts is his passion
Bonds: Attractive, In love, Guardian, Adventurer, Religious. Occupation: Bowyer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 250 gp. 1 Thunderstones.
Damaia Patience, Female Tiefling [Permalink]
Personal [hide]
Description: She is a mite stocky and dresses well, wearing green shirts, loose pants, and blazers most of the time. Her chestnut hair is thinning but still full. She has red eyes and a green hat with a brown feather.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Damaia liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Her religion dominates her actions.
Ideals: Philantrophist, Optimist. Bonds: Attractive, Religious, Nature. Occupation: Baker
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 8 (-1) | 9 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 80 gp. 1 Masterwork Uncommon Weapon.
Bendoo Beitz, Female Half-Orc [Permalink]
Personal [hide]
Description: She sports black clothing, slightly heavier than average wear. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair is brown and curly. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. When she's not drinking or sleeping the drinks off, she's doing writing.
History: Born in the east her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Miller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Bendoo was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: She wants revenge against dire rats.
Ideals: Philantrophist, Artistic. Flaws: Addict. Bonds: Poor, Enemies. Occupation: Miller
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 90 pp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
