Ildrex Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears an entirely black suit with blue socks and a vest with buckled shoes. He is portly but not overly obese. His crest is scarlet and curly. He wears a mask on his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also hits on women, regardless of circumstances.
History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bookbinder work with an outfit from a few towns over. Bookbinder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's looking for his big break; and he wants to get laid
Flaws: Depressed, Disease. Bonds: Has a crush, Job, Adventurer. Occupation: Bookbinder
Voice: Uses sign language
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 8 (-1) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 14
Languages
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 60 gp. Rhodochrosite (10 gp).
Hlin Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: She wears an entirely brown suit with black socks and a vest with buckled shoes, and carries crossbows. She sports a flattop hair cut. She has amber eyes and a brown hat with a black feather.
Personality: Hlin hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: From birth she was tutored by a cruel and relentless mentor. A freak accident while working with her Farmer mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for her
Ideals: Fighting, Artistic, Philantrophist. Flaws: Disease. Bonds: Mentor. Occupation: Shipwright
Voice: Raspy
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 11 (+0) | 13 (+1) | 1 (-5) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 200 sp. Jade (110 gp).
Decarabia Severity, Female Tiefling [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a green cloak and cross-gartered tan stockings. Her hair is greying and her face has many wrinkles. This white eyed southerner is not easily forgotten.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Decarabia is combative with any and all who dare try her patience in the slightest.
History: She was born several months after her father was called into army service. When Decarabia reached her early adolescence her Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was always very intelligent and has formed a secret society of freemasons.
Motivation: To unite with her brother; and to reunite with her absent father
Ideals: Optimist, Justice. Flaws: Secretive. Bonds: Military, Family. Occupation: Courier
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 120 gp. 1 Everburning torch.
Gruk Blankley, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'0" and muscular, this southern man is dressed in earthy colors with a black and white handkerchief worn on his right side. His auburn hair is cut short with large spiked bangs in the front. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Cocky and sure of himself, he believes he is the best Shipwright born in the past three hundred years. A true patriot, Gruk would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shipwright arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He tends to his Shipwright job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business.
Ideals: Athletic. Flaws: Addict, Insane. Bonds: Job, Military, Rich. Occupation: Shipwright
Voice: Pirate accent
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 10 (+0) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
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