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NPC Generator

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Advanced [show]


Tricking In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is wearing the road beaten gear of a warrior. Her fur is black and very short. Her copper eyes lackadaisically let the world flow into them.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a great chef.

History: She was raised in a white middle class family as the only child. She was an athlete and attended two major summer competitions. She never won. After a long history of fighting, Tricking and her spouse have recently divorced.

Motivation: To end her boredom.

Ideals: Fighting, Gifted, Athletic. Flaws: Ugly, Antagonistic, Mundane. Occupation: Priest

Voice: Thin and wheezing

Attributes [hide]

Tricking In Woods, Female Tabaxi Monk 1
Medium (6'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 7 (-2)7 (-2) 17 (+3)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 13
Languages
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 1000 cp. 2 Holy water.


Social Check DCs


Isabella Winthrop, Female Human [Permalink]

Personal [hide]

Description: She wears just a grey suit. She is physically well-built. She has a very tight haircut. She has a dull look in her hazel eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Isabella was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Isabella decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Miller kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and a rival would like her out of the picture

Ideals: Joker, Justice. Flaws: Antagonistic. Bonds: Criminal record, Religious. Occupation: Miller

Voice: High pitched and raspy

Attributes [hide]

Isabella Winthrop, Female Human Warrior 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)11 (+0) 9 (-1)7 (-2)
Skills Acrobatics +0, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Birel Jacobs, Female Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she sports yellow clothing, slightly heavier than average wear. Her chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. Her thin eyebrows rest above her beady green eyes.

Personality: She can speak with the recently deceased. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in a small village she learned the ways of the warrior from her mother. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Birel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Joker, Fighting. Flaws: Ugly. Bonds: Poor. Occupation: Courier

Voice: High pitched, excited

Attributes [hide]

Birel Jacobs, Female Half-Elf Fighter 1
Medium (5'6") Half-Elf, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 8 (-1)14 (+2) 12 (+1)11 (+0)
Skills Acrobatics +0, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Goblin, Auran
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple +3

Possessions: 600 sp.


Social Check DCs


Shifting Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is generally shirtless and showing off his tattooed chest. He wears his orange fur down. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Confrontational and typically high on some drug or another. Further he is a bit of a stoner and is frequently out of it.

History: He was born in the south, but his parents moved at a very young age to the east. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has decided he is irredeemable; and to protect his home

Flaws: Addict. Bonds: Attractive, Immigrant, Guardian, Criminal record. Occupation: Sellsword

Voice: Speaks in third person

Attributes [hide]

Shifting Of Clay, Male Tabaxi Bard 1
Medium (5'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)9 (-1) 13 (+1)13 (+1)
Skills Nature +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp.


Social Check DCs

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