Buvvie Folkor, Female Gnome [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She is generally shirtless and showing off her tattooed chest. With wild black hair. Her brown eyes dart from person to person to random spaces in the air.
Personality: Buvvie is depressed about a lot of things. She tends to be a nihilist. She takes great joy in being the best Miner in town.
History: She was born blind and as such lacked many opportunities for work. A gifted student she started as a Fortune-teller, but she got bored and became a Miner. She now mingles about in high society.
Motivation: To share knowledge with the world; and she feels kind of lost in life
Ideals: Logical. Flaws: Ugly, Depressed, Disease. Bonds: Job, Rich. Occupation: Miner
Voice: Soothing and warm
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 13 (+1) | 9 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 130 gp. Red-brown spinel (120 gp). 1 Disguise kit.
Joan Palomarez, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears professional attire. Her red hair is drawn into a tight pony tail with a clover scrunchie. Her eyes, though not visible through her cowl, are green.
Personality: She dislikes all the random violence that takes place in the south. Around other people she will do her best to conceal her emotions and appear jolly.
History: Joan was born with her father's beautiful face. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Athletic, Pacifist. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Butcher
Voice: American accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 2)
Armor Class 7
Hit Points 11 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 4 (-3) | 10 (+0) | 7 (-2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2
Possessions: 900 sp. 1 Bullseye lantern.
Emerald On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a moderate pudge and is not very fit. She wears a colorful flower in her beige fur. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She is calm most of the time but flees social interaction. A true patriot, Emerald would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Her parents moved while she was still in utero so she is the first generation to be born here. While studying, she fell in love. They married and had a daughter. Some 9 years later her spouse died after the birth of her daughter. Heartbroken, Emerald never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: She wants nothing more than to rejoin the army; and wants to work out more often
Flaws: Shy. Bonds: Attractive, Military, Immigrant, In love. Occupation: Animal Trainer
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 6 (-2) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Abyssal, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Dustin Tindall, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. With a patchy black beard and wild black hair. His eyes are likewise green. His teeth are white and perfect.
Personality: A deeply religious man he believes everything happens for a reason. He is skeptical of what others tell him and is slow to trust.
History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dustin took refuge in the old dungeon and found the beat up axe and armor he uses now. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Religious, Nature. Occupation: Interpreter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 9 (-1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
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