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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Theirastra Amakiir, Female Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she prefers to wear blue clothing when she does not wear armor. Her chestnut hair is thinning but still full. Her green eyes have a joyful gleam in them most of the time.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: Born in the west her family was never financially stable. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Roofer. She now owns her own business.

Motivation: To unite with her sister.

Ideals: Joker, Artistic. Bonds: Family, Poor, Job. Occupation: Roofer

Voice: Farmer accent

Attributes [hide]

Theirastra Amakiir, Female Elf Adept 2
Medium (4'8") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)10 (+0) 11 (+0)8 (-1)
Skills Insight +2, Nature +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 300 gp.


Social Check DCs


Zephan Talent, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who has the majority of his body covered in plate. His red hair is singed and shortened. His face is covered beneath a completely black helmet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: When he was but 6 years old his parents immigrated from the east. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by goblins. Zephan was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He wants revenge against goblins; and many goblins want him driven away

Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Guard

Voice: Dutch accent

Attributes [hide]

Zephan Talent, Male Tiefling Barbarian 1
Medium (5'0") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 8 (-1)8 (-1) 12 (+1)10 (+0)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 120 gp. Pink pearl (150 gp).


Social Check DCs


Enialis Othronus, Male Elf [Permalink]

Personal [hide]

Description: This northern man wears tan painted combat armor at almost all times. His clothes are grease stained in places. He has dyed his greying red hair a little too much giving a sharp red color. He has amber eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a Ploughman, his father struggled to pay the bills. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Ideals: Optimist. Bonds: Poor, Immigrant, Criminal record. Occupation: Armorer

Voice: Low range voice

Attributes [hide]

Enialis Othronus, Male Elf Monk 1
Medium (5'4") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)4 (-3) 12 (+1)16 (+3)
Skills Acrobatics +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: 30 pp.


Social Check DCs


Halimath Dulmage, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and has a large violet mantle and cape that has been intricately interwoven into his green robe. His chestnut hair is greasy and uncared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to make almost anything out of random pieces of junk.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Sage father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and he desires power and/or immortality

Ideals: Athletic, Gifted. Flaws: Ugly, Insomniac, Disease. Occupation: Mortician

Voice: Speaks in third person

Attributes [hide]

Halimath Dulmage, Male Half-Elf Paladin 1
Medium (5'3") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)8 (-1) 11 (+0)14 (+2)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 60 gp.


Social Check DCs

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