Ekemon Shame, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and wears dark leathers with embroidery. His red hair has been sun bleached extensively. His eyes are silver and catlike.
Personality: He will rave to anyone who will listen. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born to a pair of adventurers, Ekemon grew up listening to his father's many stories. Ekemon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero.
Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Sailor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 8 (-1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 60 gp.
Theodoric Feeny, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His hair is chestnut, silky, and of moderate length. He has a tattooed face.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He receives visions of the future at random moments
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Doesn't want to be a Tailor and was forced into it by his family; and his spouse's relatives view him with great suspicion
Ideals: Gifted, Logical, Entrepeneur. Bonds: Attractive, Family. Occupation: Tailor
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Goblin
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 800 sp. Red-brown spinel (140 gp).
Jebeddo Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a long, tan, dusty cloak, and carries maces. His hair is always cut to a buzz. He wears large thick round spectacles.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He believes the world needs to unite to get rid of brigands once and for all.
History: He was born at the edge of vast island. In his youth he was a Shipwright, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He has worked as a Unemployed like his mother before him.
Motivation: Doesn't want to be a Unemployed and was forced into it by his family; and further expansion of business
Ideals: Fighting. Flaws: PTSD. Bonds: Job, Enemies, Nature, Family. Occupation: Unemployed
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 8 (-1) | 13 (+1) | 5 (-3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple +5
Possessions: 200 sp.
Fallond Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. He is portly but not overly obese. His long blonde hair is drawn into a two foot long braid. He has green eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving Animals are drawn to him, and he is able to talk to them.
History: Born in the north to a Tanner, Fallond learned a great deal about his mother's area of expertise. Through the years after Fallond was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Fallond's mother didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Tanner for hire.
Motivation: He wants to meet his childhood hero; and he'd like to take his coworkers down a peg
Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Tanner
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee.
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