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NPC Generator

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Advanced [show]


Sun Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 6'8" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear flannel. His fur is cut close to his head. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is a Weaver first and foremost. He believes firmly that knowledge should be universal. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Sun grew up listening to his mother's many stories. He worked as a nervous Weaver and found it very stressful. He has set out to sabotage the competition.

Motivation: To settle down with his crush; and he desires power and/or immortality

Bonds: Attractive, Job, Adventurer, Has a crush. Occupation: Weaver

Voice: Speaks through clenched teeth

Attributes [hide]

Sun Peak, Male Tabaxi Fighter 1
Medium (6'8") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)7 (-2) 9 (-1)13 (+1)
Skills Medicine +1, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp.


Social Check DCs


Kerkad Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his long brass crest kept up in a rat tail. His eyes are a pleasant red.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Kerkad studied abroad. His psionic abilities were realized during a raid on his village. During his travels, Kerkad and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Kerkad discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Kerkad fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Fighting, Athletic, Gifted. Bonds: Attractive. Occupation: Performer

Voice: Dutch accent

Attributes [hide]

Kerkad Tiammanthyllish, Male Dragonborn Fighter 1
Medium (6'3") Dragonborn, Neutral Evil (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 12 (+1)10 (+0) 13 (+1)10 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3

Possessions: 90 gp.


Social Check DCs


John Tattersall, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He got into the Dyer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Dyer.

Motivation: Money/treasure; and wants to open a new tavern

Bonds: Attractive, Job, In love, Rich. Occupation: Dyer

Voice: Indian accent

Attributes [hide]

John Tattersall, Male Human Cleric 2
Medium (6'0") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)15 (+2) 9 (-1)14 (+2)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Goblin, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 240 gp.


Social Check DCs


Gerard Conway, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He is portly but not overly obese. His blonde hair is kept up in a ponytail inside a Stetson hat. His violet eyes have a joyful gleam in them most of the time.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not believe in violence as a means to an end. He is a dedicated Stableman but believes his peers are too gung-ho.

History: Born in the south to a Stableman, Gerard learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: To unite with his brother; and expand his business

Ideals: Pacifist. Flaws: Mundane. Bonds: Attractive, Job, Family. Occupation: Stableman

Voice: Creaky witch voice

Attributes [hide]

Gerard Conway, Male Human Aristocrat 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 9 (-1)3 (-4) 8 (-1)11 (+0)
Skills Perception +1, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0

Possessions: 40 pp.


Social Check DCs

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