Ubada Van Es, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a husky woman, who wears dull white sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed quarterstaff, just in case. She has a very tight haircut. She has amber eyes and a white hat with a yellow feather.
Personality: Ubada wants to be seen as a stoic, levelheaded, noble Commoner, so she tries to act the part. She does a good job, for the most part... More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She got into the Spice Merchant business at a young age. A gypsy cursed her at a young age, leading to her ugly appearance. She has achieved small success as a Spice Merchant.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Ideals: Disciplined. Flaws: Ugly, Depressed. Bonds: Slave, Job. Occupation: Spice Merchant
Voice: Smooth and feminine
Attributes [hide]
Medium (4'8") Half-Orc, Neutral Evil (CR 2)
Armor Class 8
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 10 (+0) | 10 (+0) | 11 (+0) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
Possessions: 700 sp.
Sekhmet Divinity, Female Tiefling [Permalink]
Personal [hide]
Description: She tends to wear a large green jacket, and carries clubs. Her hair is greying and her face has many wrinkles. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was raised in a forest tribe. Her father was very strict, and drilled into her lessons on being the perfect lady. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sekhmet fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Optimist, Impeccable. Flaws: Insomniac, Shy. Bonds: Nature. Occupation: Herbalist
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Terran, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Tricking Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His cinnamon fur is heavily combed to the right. His green eyes lackadaisically let the world flow into them.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His mother raised him in a mountain cabin. His childhood dream was to be a Glassblower, but he was a colossal failure. He became a Mercenary soon after.
Motivation: His religion dominates his actions; and he desires power and/or immortality
Ideals: Logical. Bonds: Adventurer, Nature, Job, Religious. Occupation: Mercenary
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 11 (+0) | 14 (+2) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Halfling, Terran
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 50 gp. Solid gold idol (300 gp).
Agatha Martell, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears a violet shirt with thin white vertical stripes and brown pants. She is muscular with a powerful set of arms. She wears her brown hair up in a very large beehive style do. She has gleaming, smiling green eyes.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born blind and as such lacked many opportunities for work. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Agatha took refuge in the large cave and found the beat up falchion and armor she uses now. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To settle down with her crush; and she feels threatened by others
Flaws: Greedy, Fearful, Disease. Bonds: Nature, Has a crush. Occupation: Marshal
Voice: Australian accent
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp. 1 Masterwork Common Ranged Weapon.
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