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NPC Generator

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Advanced [show]


Tod Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is bristling with hidden weapons, mostly lances and flails. He sports a flattop hair cut. His eyes are likewise amber.

Personality: He is overprotective of those who hire his services. Tod is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in the west his family was never financially stable. Tod abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.

Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture

Bonds: Attractive, Criminal record, Guardian, Family, Poor, Adventurer. Occupation: Stableman

Voice: Soft and melodious

Attributes [hide]

Tod Silvereyes, Male Halfling Sorcerer 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 6 (-2)12 (+1) 5 (-3)8 (-1)
Skills History +3, Stealth +3
Senses Passive Perception 7
Languages Common, Halfling, Celestial
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Tourmaline (100 gp).


Social Check DCs


Norman Bentley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is long and unkept. His eyes are hazel.

Personality: Stoic and calm, he prefers to meditate than take action. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born a particularly ugly child, much to the horror of his parents. Norman liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's attracted to the pc

Ideals: Fighting, Athletic, Disciplined. Flaws: Ugly. Bonds: Nature. Occupation: Banker

Voice: Relaxed voice

Attributes [hide]

Norman Bentley, Male Human Commoner 2
Medium (5'8") Human, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 14 (+2)8 (-1) 12 (+1)9 (-1)
Skills Perception +3, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1

Possessions: 190 gp. Jet (70 gp). Banded agate (6 gp). Rock crystal (80 gp).


Social Check DCs


Donaar Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an entirely green suit with black socks and a vest with buckled shoes. He keeps his long blue crest kept up in a rat tail. His face is scarred and worn.

Personality: He is extraordinarily eccentric. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of a Glassblower, who enjoyed hunting, Donaar was taken on many hunting expeditions. He found a children's book about a Dragonborn Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and to reunite with his old friends

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Nature, Adventurer. Occupation: Crown-heir

Voice: Speaks with back of mouth

Attributes [hide]

Donaar Umbyrphrael, Male Dragonborn Monk 2
Medium (6'2") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)10 (+0) 11 (+0)14 (+2)
Skills Deception +4, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 1500 sp. Smoky quartz (30 gp). Black opal (600 gp). White opal (600 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Barendd Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. With a patchy silver beard and wild silver hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is lazy and tries to find solutions quickly.

History: Born to a poor family in the city he treasured whatever gifts he got. When Barendd reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: A deep hatred of illithids; and wants to work out more often

Ideals: Athletic. Flaws: Lazy. Bonds: Attractive, Poor, Military. Occupation: Barber

Voice: Pirate accent

Attributes [hide]

Barendd Rubyeye, Male Dwarf Monk 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 19 (+4)10 (+0) 10 (+0)6 (-2)
Skills Intimidation +0, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1500 sp.


Social Check DCs

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