Kassoon
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NPC Generator

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Advanced [show]


Nykkan Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a black coat over a pastel low-cut shirt, and a broad hat upon his head, and a wedding ring on his left hand. His copper crest has been sun bleached extensively. He is very pretty but has cold, dead eyes.

Personality: Nykkan is depressed about a lot of things. He tends to be a nihilist. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He loathes his own lifestyle; and retire the richest man in the north

Ideals: Entrepeneur, Artistic. Flaws: Depressed. Bonds: In love, Attractive. Occupation: Butcher

Voice: Low rumbling, strings words together

Attributes [hide]

Nykkan Zzzxaaxthroth, Male Dragonborn Warlock 2
Medium (6'5") Dragonborn, Chaotic Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)16 (+3) 7 (-2)11 (+0)
Skills History +5, Performance +2
Senses Passive Perception 8
Languages Common, Auran, Abyssal, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 9000 cp. Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Clerebold Stanton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears tight fighting clothing, which leaves very little to the imagination. His tied-back hair is red. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: While he acts the brute, he is far gentler than he would appear. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His father raised him in a mountain cabin. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the south.

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Nature, Mentor. Occupation: Performer

Voice: Shortens vowels

Attributes [hide]

Clerebold Stanton, Male Human Commoner 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 15 (+2)11 (+0) 8 (-1)12 (+1)
Skills Stealth +0, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 1 Breastplate.


Social Check DCs


Stannor TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear red tank tops with yellow pants. His tied-back hair is red. His gray eyes lackadaisically let the world flow into them.

Personality: Stannor wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined. Flaws: Insane. Bonds: Military, Rich, Job. Occupation: Laborer

Voice: Creaky witch voice

Attributes [hide]

Stannor TellPenny, Male Halfling Expert 2
Small (2'11") Halfling, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)10 (+0) 9 (-1)10 (+0)
Skills Intimidation +2, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1300 sp.


Social Check DCs


Irann Galanodel, Female Elf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a simple blue robe with red stripes complete with hood. Her hair is long and red with streaks of white, and is pulled back with small blue clips. She is very pretty but has cold, dead eyes.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Irann lived on a farm with her mother, near the main road leading to a nearby town. She was an athlete and attended two major summer competitions. She never won. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Marry her brother to traveling adventurers.

Ideals: Athletic, Disciplined, Philantrophist. Bonds: Attractive, Family. Occupation: Animal Trainer

Voice: Loud with bravado

Attributes [hide]

Irann Galanodel, Female Elf Expert 1
Medium (4'8") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 5 (-3)10 (+0) 12 (+1)12 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp. 2 Acid flasks.


Social Check DCs

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