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NPC Generator

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Advanced [show]


Cask Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear pastel tank tops with violet pants. He wears a Stetson hat to hide his balding. He has several tiny emerald earrings on each ear.

Personality: Cask wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He always tries to repair and not replace. It was this mentality that drove him into the Actor business.

History: Cask lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Actor for the past few years.

Motivation: Wants to raise his children well; and he is greedy

Ideals: Disciplined, Persistence. Bonds: Rich, Family, Job. Occupation: Actor

Voice: Prounounces S like Z

Attributes [hide]

Cask Candle, Male Tabaxi Ranger 1
Medium (5'9") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)10 (+0) 13 (+1)14 (+2)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 60 gp. 5 Acid flasks.


Social Check DCs


Calcitro Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a simple white robe with tan stripes complete with hood, and sports empty pouches on his belt. He wears his hair in dreadlocks. His blue eyes dart from person to person.

Personality: Eccentric and domineering, Calcitro will drive conversation. He is a font of random trivia from the lore and stories he has discovered

History: Calcitro was raised in a hard working conservative environment. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He has a crush on the local Soapmaker; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Extrovert, Logical. Bonds: Job, Criminal record, Has a crush. Occupation: Farmer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Calcitro Swiftwhistle, Male Halfling Bard 2
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 8 (-1)9 (-1) 9 (-1)13 (+1)
Skills Athletics +2, Survival +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 330 gp. 1 Alchemist’s fire.


Social Check DCs


Armara Moral, Female Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged woman is constantly adorned with expensive silk clothing, often dyed in bright green and yellow, and wears rings and necklaces with large, colorful gems, and a wedding ring on her left hand. Her red hair is slicked back into a classic pompadour. She wears large thick round spectacles.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She invites people to come help in her community garden.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She helped her father out around the business and became quite the natural. She became a Spice Merchant soon after.

Motivation: To end her boredom.

Ideals: Philantrophist. Flaws: Mundane. Bonds: Rich, In love, Job, Immigrant. Occupation: Spice Merchant

Voice: Irish accent

Attributes [hide]

Armara Moral, Female Tiefling Monk 1
Medium (5'11") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)6 (-2) 17 (+3)7 (-2)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Golm Beitz, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an entirely black suit with white socks and a vest with buckled shoes. His silver hair is kept up in a ponytail inside a broad hat. His gray eyes dart from person to person to random spaces in the air.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Gifted from a young age, Golm studied abroad. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Gifted. Flaws: Selfish, Shy. Bonds: Family. Occupation: Cook

Voice: Pirate accent

Attributes [hide]

Golm Beitz, Male Half-Orc Rogue 1
Medium (5'2") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)5 (-3) 5 (-3)10 (+0)
Skills Animal Handling -1, Deception +2
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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