Eida Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a simple white robe with brown stripes complete with hood. She has dyed her greying golden hair a little too much giving a sharp golden color. Her face is covered beneath a completely black helmet.
Personality: Stoic and calm, she prefers to meditate than take action. Her job bores her to no end. She has decided to make it more interesting.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Money/treasure; and seeks redemption
Ideals: Disciplined. Bonds: Adventurer, Criminal record, Rich. Occupation: Barber
Voice: Voice breaks
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 gp.
Jarsali Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: This woman wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it, and sports empty pouches on her belt. She has slicked back blonde hair. She has gleaming, smiling violet eyes.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born in the west, but her parents moved at a very young age to the north. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Performer work with an outfit from a few towns over. Performer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She's repulsed by the PC; and expand her business
Flaws: Ugly, Shy, Antagonistic. Bonds: Immigrant, Job. Occupation: Performer
Voice: Excited and jittery
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 9 (-1) | 13 (+1) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 30 gp. Jet (90 gp). 1 Masterwork Common Ranged Weapon.
Travok Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses well, typically a more casual-formal manner. His long silver hair is drawn into a two foot long braid. His skin is flawless and his gray eyes scan people very quickly.
Personality: Confrontational and typically high on some drug or another. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in the north to a Healer, Travok learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Healer soon after.
Motivation: Further expansion of business; and wants to open a new tavern
Flaws: Addict, Impulsive. Bonds: Attractive, Job, Immigrant. Occupation: Healer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Auran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 5000 cp.
Great In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a worn and beaten armor. His long gray fur is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Animals are drawn to him, and he is able to talk to them.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Athletic, Gifted, Fighting. Flaws: Shy. Bonds: Rich. Occupation: Assassin
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 150 gp. 2 Tanglefoot bags.
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