Hlin Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she wears rags and sports a simple walking cane. She has a very tight haircut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. A true patriot, Hlin would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Hlin was born into a poor family. Growing up, she dreamt of becoming a Warlock, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warlock in service of a powerful lord somewhere. Cursed with vampirism at a very young age, Hlin has worked very hard to control her curse. During her travels, Hlin and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Hlin discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Hlin fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Disease. Bonds: Poor, Military, Adventurer. Occupation: Gardener
Voice: Soothing and warm
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 8 (-1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 200 sp.
Ranala Gummen, Female Gnome [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a blue and brown handkerchief worn on her left side. Her hair is always cut to a buzz. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is a very good compulsive liar and kleptomaniac.
History: Born to a pair of adventurers, Ranala grew up listening to her mother's many stories. A gifted student she started as a Courier, but she got bored and became a Butcher. She became a Butcher soon after.
Motivation: She is unsatisfied with her job; and she wants random interesting trinkets and junk, hates to throw anything away
Flaws: Depressed, Greedy. Bonds: Criminal record, Adventurer, Job. Occupation: Butcher
Voice: Spits and sputters
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 12 (+1) | 18 (+4) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -2 / 1d6-4, Ranged +3 / 1d6+1, Grapple +1
Possessions: 220 gp. 1 Masterwork Uncommon Weapon.
Meriele Accord, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is wearing the road beaten gear of a warrior. Her hair is brown and very short. She wears round tiny glasses practically rammed into her face.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She would rather hide behind her crafts than deal with other people.
History: She was raised in a white middle class family as the only child. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Meriele fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is content; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence, Artistic. Flaws: Shy, Mundane. Bonds: Mentor. Occupation: Ruler
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 pp.
Theriatis Nailo, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 4'10". He prefers to wear blue pants and tee shirts. His white hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady gray eyes.
Personality: Prone to second guessing himself, he comes off as nervous. Further he is a bit of a stoner and is frequently out of it.
History: Born in the west his family was never financially stable. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To reunite with his old friends.
Flaws: Ugly, Shy, Addict. Bonds: Poor, Adventurer. Occupation: Dilettante
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 13 (+1) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: An abacus with copper, silver and gold markers (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!
