Kassoon
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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Anverth Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'4" and wears bulky tan painted plate armor. His left leg appears badly burned and disfigured. He wears a small hat to hide his balding. His eyes are likewise violet. His teeth are white and perfect.

Personality: Anverth wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. While studying, he fell in love. They married and had a daughter. Since then, he has sought to make the best of life.

Motivation: Wishes to resurrect an old love.

Ideals: Disciplined, Optimist. Bonds: Attractive, In love. Occupation: Bookbinder

Voice: Low range voice

Attributes [hide]

Anverth Pingun, Male Gnome Warrior 1
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)9 (-1) 14 (+2)12 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 200 sp. Golden pearl (100 gp).


Social Check DCs


Egelina Harper, Female Human [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She is dressed in a clean grey cloak covering her clean studded leather. Her whole body is exceptionally muscular. She has moderate length red hair. This violet eyed southerner is not easily forgotten.

Personality: While she acts the brute, she is far gentler than she would appear. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She served in the navy to pay for her family's outstanding loans. Her family was turned out during the war. She and her family wandered south to less war torn lands. She moves from town to town, unable to find a place to settle.

Motivation: Her religion dominates her actions; and she wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: PTSD. Bonds: Immigrant, Religious, Military. Occupation: Assassin

Voice: Soothing and warm

Attributes [hide]

Egelina Harper, Female Human Rogue 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 7
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 7 (-2)9 (-1) 14 (+2)7 (-2)
Skills Investigation +1, Sleight of Hand -1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2

Possessions: 5000 cp. Freshwater pearl (11 gp). 1 Masterwork Common Melee.


Social Check DCs


Aym Hurt, Female Tiefling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is wearing a perfectly clean shirt and pair of pants. She has moderate length white hair. She has a tattooed face.

Personality: Her tongue was cut out and she uses sign language. She has a small toy that she constantly fidgets with.

History: Born in the south her family was never financially stable. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She got away from her former life and has fallen to alcoholism.

Motivation: To reunite with her old friends; and she has passion for adventuring and risk

Flaws: Disease, Addict. Bonds: Attractive, Poor, Nature, Adventurer. Occupation: Tanner

Voice: Old thin voice

Attributes [hide]

Aym Hurt, Female Tiefling Commoner 1
Medium (5'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)11 (+0) 15 (+2)15 (+2)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 300 sp. 1 Masterwork Common Melee.


Social Check DCs


River In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel tunic with white highlights, and long tan pants that bunch up around her shoes. She keeps her beige fur in a flapper bob. Her copper eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, River studied abroad. Because her father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her mother from journeying east to reunite her family. She was granted martial powers by her dying sister.

Motivation: Wants to open a new tavern; and her name or reputation has been wronged in the past by illithids, and she desires to right it

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Immigrant, Enemies, Job. Occupation: Fletcher

Voice: High pitched and raspy

Attributes [hide]

River In the Wind, Female Tabaxi Monk 2
Medium (6'3") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)7 (-2) 7 (-2)17 (+3)
Skills History +0, Stealth +4
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 150 gp.


Social Check DCs

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