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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Sweet Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears an entirely brown suit with tan socks and a vest with buckled shoes, he is not a threatening figure. He keeps his long white fur kept up in a rat tail. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Sweet is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised by priests from a young age. His first spouse was a Shoemaker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Flaws: Shy. Bonds: Attractive, Family, Religious, Mentor. Occupation: Fletcher

Voice: Squeaky

Attributes [hide]

Sweet Grass, Male Tabaxi Ranger 1
Medium (6'7") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 8 (-1)5 (-3) 10 (+0)17 (+3)
Skills Perception +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 160 gp. Silver pearl (60 gp).


Social Check DCs


Uraim Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of sickles on his belt, each one with a emerald on the hilt. He keeps his long red hair kept up in a rat tail. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. He has drifted from career to career and currently works as a Guard.

Motivation: He is currently in port desperately looking for someone to get him out; and to be a gardener again

Ideals: Fighting, Artistic. Bonds: Job, Immigrant, Slave. Occupation: Guard

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Uraim Goblinbane, Male Dwarf Expert 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 14 (+2)8 (-1) 8 (-1)3 (-4)
Skills Acrobatics +0, Deception -2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: Just what you see.


Social Check DCs


Bork Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing a long, white cloak, and he perpetually has his ceremonial dagger ready. He has wavy auburn hair. His brown eyes dart from person to person to random spaces in the air.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Bork was born in the north. At a young age he loved to build and create. In his 16th year, his parents were killed by a giants raid, leaving Bork alone in the world. After a stint in an orphanage, he was adopted. He ran away from his former home and has been making his living as a Bricklayer for the past few years.

Motivation: He wants revenge against giants; and regain custody of his son

Ideals: Fighting, Persistence. Flaws: Disease. Bonds: Enemies, Job, Family. Occupation: Bricklayer

Voice: Australian accent

Attributes [hide]

Bork Gracey, Male Half-Orc Expert 1
Medium (6'8") Half-Orc, True Neutral (CR 1)
Armor Class 7
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)5 (-3) 7 (-2)7 (-2) 7 (-2)9 (-1)
Skills Insight +0, Investigation +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple -2

Possessions: Amethyst (110 gp).


Social Check DCs


Ilanis Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She dresses well, typically a more casual-formal manner. She wears her silver hair up in a very large beehive style do. She wears round tiny glasses practically rammed into her face.

Personality: She exudes charisma. She is a tour de force of persuasion. She has all her life been fascinated with dancing.

History: Ilanis was born the youngest of three triplets. She was an apprentice working in her mother's forge. She's also a talented Detective, but doesn't like to broadcast it.

Motivation: Her spouse's relatives view her with great suspicion; and wants to raise her children well

Ideals: Athletic, Artistic. Bonds: Attractive, Family, Job. Occupation: Carpenter

Voice: Irish accent

Attributes [hide]

Ilanis Qualanthri, Female Elf Commoner 1
Medium (4'7") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 4 (-3)14 (+2) 11 (+0)10 (+0)
Skills Investigation +4, Stealth +4
Senses Passive Perception 10
Languages Common, Elven, Aquan, Terran
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 pp. Banded agate (13 gp).


Social Check DCs

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