Heather Chatham, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt and is in decent physical shape. She keeps her red hair in a pixie cut. Her eyes are hazel and catlike.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She plays an instrument quite well.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Dilettante arts, while her father instructed her in etiquette, music and courtly manner. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She bought a shortbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To settle down with her crush; and she has money and likes to spend it
Ideals: Artistic. Bonds: Nature, Rich, Attractive, Has a crush. Occupation: Dilettante
Voice: Sounds elderly
Attributes [hide]
Medium (4'9") Human, Chaotic Good (CR 2)
Armor Class 8
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 14 (+2) | 6 (-2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Silver holy symbol.
Five Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man wears a brown collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He keeps his long lavender fur kept up in a rat tail. His yellow eyes dart from person to person.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a great chef.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: Further expansion of business; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Job, Adventurer. Occupation: Knight
Voice: Soft and mumbly
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 9 (-1) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 90 gp.
Orryn Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and has the majority of his body covered in plate. His skin is also unnaturally pale. He has styled his red hair well, parting it to the right. His eyes are gray and he is always smoking a pipe.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Orryn was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Disciplined, Impeccable. Flaws: Ugly. Bonds: Military. Occupation: Shepherd
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1 Average lock.
Furrele Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged woman prefers to wear flannel, and a wedding ring on her left hand. She keeps her brass crest in a flapper bob. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Justice. Flaws: Ugly, Shy. Bonds: In love, Criminal record. Occupation: Carter
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 6 (-2) | 11 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp.
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