Ruloth Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender woman wears bulky green painted plate armor. She wears a broad hat to hide her balding. Her half smiles and red eyes are beguiling and draw you in.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She has money and likes to spend it.
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Adventurer
Voice: Booming voice
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: Just what you see.
Makaria Charm, Female Tiefling [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is well dressed, constantly wearing a green suit, yellow shirt, and black tie. Her long blue hair is drawn into a two foot long braid. She wears large thick round spectacles.
Personality: She never swears and excessively uses polite adverbs when speaking. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Born in the south to a Interpreter, Makaria learned a great deal about her mother's area of expertise. A few years later when the west was not economically sound they moved to her current location. She tends to her Interpreter job now, and dutifully fulfills any obligations she has.
Motivation: Expand her business.
Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Job, Immigrant. Occupation: Interpreter
Voice: Smooth and feminine
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Masterwork Uncommon Weapon.
Loopmottin Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is well dressed, constantly wearing a blue suit, black shirt, and grey tie. She has styled her black hair well, parting it to the left. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was raised in a island tribe. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Opinionated. Bonds: Attractive, Criminal record, Nature, Family. Occupation: Marshal
Voice: Scratchy, weak
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 15 (+2) | 12 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
Possessions: 160 gp.
Eida Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft black waves gently in the breeze. Her white hair is thinning but still full. Her half smiles and gray eyes are beguiling and draw you in.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: When she was but 3 years old her parents immigrated from the south. A few years later when the east was not economically sound they moved to her current location. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She uses money and sex appeal to get what she needs; and she is greedy
Flaws: Shy. Bonds: Rich, Attractive, Adventurer, Immigrant. Occupation: Actor
Voice: Irish accent
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 26 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: Large well-done wool tapestry (100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). Black velvet mask with numerous citrines (130 gp).
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