Aldous Tickle, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear brown clothing when he does not wear armor. His hair is white and curly. His brown eyes peer out from beneath his top brown hat.
Personality: He can speak with the recently deceased. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Money/treasure; and a deep hatred of giants
Ideals: Gifted, Justice. Flaws: Disease. Bonds: Rich, Enemies. Occupation: Junk Dealer
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Spring Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man is wearing a perfectly clean shirt and pair of pants. He wears a top hat to cover his moderate length orange fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. A true patriot, Spring would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He dropped out of school before completing his studies. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Poor, Adventurer, Military. Occupation: Dyer
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 13 (+1) | 9 (-1) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
Possessions: 5000 cp.
Shivering Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. He wears a Stetson hat to hide his balding. His copper eyes dart from person to person.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to a criminal king-pin and mafia family As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He was granted psionic powers by his dying brother.
Motivation: A rival would like him out of the picture; and gnomish compassion
Ideals: Gifted. Flaws: Ugly, Shy, Racist. Bonds: Criminal record. Occupation: Blacksmith
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 6 (-2) | 9 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp.
Dell Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears rags and sports a simple walking cane. Her black hair is braided into rings. Her eyes are a pleasant gray.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She works hard and plays hard.
History: She was born on a small isolated farm. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. After a long history of fighting, Dell and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and a deep hatred of drow
Flaws: Antagonistic, Hedonist. Bonds: Poor, Attractive, Nature, In love. Occupation: Glassblower
Voice: Mousy voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 6 (-2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +0
Possessions: 70 gp.
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