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NPC Generator

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Advanced [show]


Tippletoe Gimlen, Female Gnome [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'0" and sports blue clothing, slightly heavier than average wear. Her brown hair is singed and shortened. Her otherwise smooth face is marked with small tiny scars.

Personality: Confrontational and typically high on some drug or another. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: The child of western immigrants she idolized her mother. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting dire rats, the young Tippletoe began to lead the lost caravan. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Tippletoe was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Enemies, Immigrant. Occupation: Stylist

Voice: Whispers

Attributes [hide]

Tippletoe Gimlen, Female Gnome Monk 2
Small (3'0") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)15 (+2) 6 (-2)7 (-2)
Skills Investigation +4
Senses Passive Perception 8
Languages Common, Gnome, Druidic, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 180 gp. 1 Banded mail.


Social Check DCs


Balifra Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: This woman stands a little under 4'3" and is a bit bulky. She is very muscular particularly in the legs. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is greying and her face has many wrinkles. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born at the edge of vast island. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Carter work with an outfit from a few towns over. Carter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Balancing her hectic life and new Carter responsibilities is difficult; and she has money and likes to spend it

Ideals: Logical. Flaws: Disease. Bonds: Rich, Nature, Job. Occupation: Carter

Voice: Complex vocabulary, royal

Attributes [hide]

Balifra Daerdahk, Female Dwarf Wizard 1
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)14 (+2) 9 (-1)6 (-2)
Skills Arcana +4, Performance +0
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Auran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 5000 cp. Jet (120 gp). 1 Masterwork Common Melee.


Social Check DCs


Sannl Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is renowned for her bright brown dresses and hats. She is muscular with a powerful set of arms. Her hair is cut close to her head. Her half smiles and gray eyes are beguiling and draw you in.

Personality: Confrontational and typically high on some drug or another. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She has chosen to use the inheritance that was left to her frivolously. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: To end her boredom; and money/treasure

Flaws: Addict, Secretive, Mundane. Bonds: Attractive, Slave, Rich. Occupation: Courier

Voice: Spanish accent

Attributes [hide]

Sannl Frostbeard, Female Dwarf Cleric 3
Medium (3'9") Dwarf, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)10 (+0) 8 (-1)8 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Jet (120 gp). Alexandrite (900 gp). Red-brown spinel (120 gp). 1 Simple lock. 1 Small steel mirror.


Social Check DCs


Grom Charlton, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair, while still mostly red, has prominent grey streaks. He wears a mask on his face.

Personality: Overbrimming with self-confidence, Grom isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. Flattery will make him almost putty in your hands.

History: He was born in the east, but his parents moved at a very young age to the north. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Selfish. Bonds: Rich, Immigrant. Occupation: Sellsword

Voice: Creaky witch voice

Attributes [hide]

Grom Charlton, Male Half-Orc Ranger 1
Medium (6'6") Half-Orc, True Neutral (CR 1)
Armor Class 7
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)5 (-3) 13 (+1)8 (-1) 11 (+0)9 (-1)
Skills Religion +1, Stealth -1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged -1 / 1d4-3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 40 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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