Hugolina Firahel, Female Half-Elf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a chocolate of some kind. She is typically in her Mortician uniform, marred by chocolates. Her brown hair, when down, is lengthy. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: She is happy with her job as a Mortician. She turns her eye from what people do, preferring to live and let live. She is harsh and unforgiving.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is unsatisfied with her job; and she's repulsed by the pc
Flaws: Ugly, Antagonistic, Insane. Bonds: Job, Immigrant. Occupation: Mortician
Voice: Raspy
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 7 (-2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: Just what you see.
Mastema Sly, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black feathered hat and black clothes. She carries with her a set of maces on her belt, each one with a aquamarine on the hilt. Her hair is chestnut, silky, and of moderate length. She is very pretty but has cold, dead eyes.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Energy wise she seems alert and responsive.
History: The child of a Jeweler, who enjoyed hunting, Mastema was taken on many hunting expeditions. She dropped out of school before completing her studies. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To share knowledge with the world; and she's repulsed by the pc
Ideals: Fighting, Professionalism, Logical. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Apothecary
Voice: Stutters
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 3)
Armor Class 7
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 13 (+1) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Eye agate (13 gp).
Gennal Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a tan coat over a yellow low-cut shirt, and a wide-brimmed hat upon his head. He wears a colorful flower in his silver hair. He has a tattooed face.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. Gennal is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was raised by priests from a young age. His first spouse was a Mercenary, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a bounty hunter and was forced into it by his family
Ideals: Justice. Bonds: Attractive, Family, Religious, Mentor. Occupation: Bounty Hunter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 6 (-2) | 5 (-3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. White pearl (100 gp). 1 Masterwork Heavy wooden shield.
Lance Yeardley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a long, grey cloak. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the north his family was never financially stable. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Lance took refuge in the old dungeon and found the beat up club and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Lance was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: To reunite with his absent father; and wants to have a good time and be beloved
Ideals: Athletic, Optimist. Bonds: Enemies, Poor, Nature, Family. Occupation: Interpreter
Voice: Squeaky
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 11 (+0) | 12 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 160 gp. Bloodstone (60 gp).
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