Baradad Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears dark leathers with embroidery. He wears his rusty crest up. His face is covered beneath a completely black helmet.
Personality: Baradad hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. Through the years after Baradad was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Baradad's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Baradad and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich. Occupation: Guard
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp.
Claira Lathalas, Female Half-Elf [Permalink]
Personal [hide]
Description: She dresses well, wearing violet shirts, loose pants, and blazers most of the time, and carries greatswords. She sports white long hair. She has a tattooed face.
Personality: Claira speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She has all her life been fascinated with singing.
History: She was raised in a white middle class family as the only child. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To end her boredom; and she feels the way she acts is they only way to get by in the world
Ideals: Fighting, Impeccable, Artistic. Flaws: Mundane. Bonds: Attractive. Occupation: Doctor
Voice: German accent
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 1)
Armor Class 7
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 17 (+3) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 500 sp.
Numba Nackle, Female Gnome [Permalink]
Personal [hide]
Description: This woman stands a little under 3'3" and is a bit bulky. She is very muscular particularly in the legs. She wears suspenders and blue workpants. Her shirt is green, and she wears a heavy blue leather apron most of the time. She wears her white hair up in a very large beehive style do. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She also hits on women, regardless of circumstances.
History: Numba was raised in a hard working conservative environment. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During her travels, Numba and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Numba discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Numba fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She is not mentally stable, and does not behave rationally; and balancing her hectic life and new bellfounder responsibilities is difficult
Flaws: Insane, Disease. Bonds: Job, Has a crush, Adventurer. Occupation: Bellfounder
Voice: Spits words with contempt
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 40 gp. 1 Half-Plate.
Sun Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, and he perpetually has his bow ready. His fur is lavender and curly. He has a tattooed face.
Personality: A skeptical and narcissistic man, Sun's first love is himself. His second love is also himself. He is a great chef.
History: Sun was born with his father's beautiful face. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was granted druidic powers by his dying sister.
Motivation: He doesn't get along with people that don't share his tastes; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Fighting, Impeccable, Gifted. Bonds: Attractive, Debt. Occupation: Bricklayer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 800 sp. 1 Small steel mirror.
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