Odo Koehlanna, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'11" eastern man, he wears bulky violet painted plate armor. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Eccentric and domineering, Odo will drive conversation. He does not believe in violence as a means to an end. He is a dedicated Sellsword but believes his peers are too gung-ho.
History: Gifted from a young age, Odo studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He got away from his former life and has fallen to alcoholism.
Motivation: He is unsatisfied with his job; and to be a laborer again
Ideals: Extrovert, Pacifist, Gifted. Flaws: Addict. Bonds: Job. Occupation: Sellsword
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 10 (+0) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 80 gp. Brass mug with jade inlays (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Large well-done wool tapestry (500 gp). 1 Masterwork Common Ranged Weapon.
Crampernap Garrick, Male Gnome [Permalink]
Personal [hide]
Description: This dark-skinned male wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. He is tall, broad shouldered and powerfully built. His chestnut hair is matted, messy, and big. His gray eyes peer out from beneath his Stetson tan hat.
Personality: He is mildly Gnome supremacist, though he does not identify as such. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He is the product a well kept family trust fund and as such has never really known need. When Crampernap reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Gnomish people; and he has money and likes to spend it
Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Rich, Military. Occupation: Bowyer
Voice: Spanish accent
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 2)
Armor Class 15
Hit Points 11 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 18 (+4) | 9 (-1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +6 / 1d6+4, Grapple +4
Possessions: 240 gp. 1 Darkwood Shield.
Semyaza Fear, Female Tiefling [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She keeps her dark red hair in a pixie cut. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Always inclined to offer people food she seems plenty friendly. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born to loving parents in a slum to the south. Her childhood dream was to be a Banker, but she was a colossal failure. She struck the Marshal job and began her own company from there.
Motivation: Wants to open a new tavern; and balancing her hectic life and new marshal responsibilities is difficult
Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Poor, Job. Occupation: Marshal
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 30 gp. Solid gold idol (200 gp).
Antrara Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears light armors faded through time and improper care. Her crest is short and green. Her face is covered beneath a completely black helmet.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She left for the east, certain she would find work there.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and a rival would like her out of the picture
Flaws: Selfish, Hedonist. Bonds: Immigrant, Criminal record. Occupation: Tanner
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 8000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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