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NPC Generator

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Advanced [show]


Pallabar Beren, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tight fitting tan shirt and pants. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a ruthless business man, a trait he acquired from his mother.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He found a children's book about a Gnome Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To reunite with his old friends; and retire the richest man in the east

Ideals: Athletic, Entrepeneur, Artistic. Flaws: Emotional. Bonds: Adventurer. Occupation: Glassblower

Voice: Indian accent

Attributes [hide]

Pallabar Beren, Male Gnome Barbarian 1
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)12 (+1) 11 (+0)8 (-1)
Skills Nature +3, Persuasion +1
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 150 gp.


Social Check DCs


Anverth Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear blue tank tops with grey pants. He has shaved his head bald. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Anverth is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anverth took refuge in the large cave and found the beat up sickle and armor he uses now. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Athletic, Extrovert, Opinionated, Fighting. Bonds: Nature. Occupation: Shoemaker

Voice: Low and grunting

Attributes [hide]

Anverth Sympony, Male Gnome Wizard 2
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)14 (+2) 10 (+0)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Goblin
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 270 gp. 1 Half-Plate.


Social Check DCs


Joan Kitchur, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears long strands of amethyst and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has no hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is used to getting what she wants. In part because she is a meticulous planner.

History: She is the product a well kept family trust fund and as such has never really known need. She dropped out of school before completing her studies. She has built up a small fortune and can afford her own way.

Motivation: To share knowledge with the world.

Ideals: Professionalism, Logical. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Sculptor

Voice: Boston accent

Attributes [hide]

Joan Kitchur, Female Human Warlock 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)10 (+0) 15 (+2)4 (-3)
Skills Acrobatics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 200 sp.


Social Check DCs


Orryn Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and typically wears tan cloth garments or leather armor. His golden hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A skeptical and narcissistic man, Orryn's first love is himself. His second love is also himself. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Orryn was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He got away from his former life and has fallen to alcoholism.

Motivation: To prove his worth to the world; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable. Flaws: Addict, Impulsive. Bonds: Poor. Occupation: Adventurer

Voice: Smooth and feminine

Attributes [hide]

Orryn Ningel, Male Gnome Fighter 1
Small (3'7") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)11 (+0) 10 (+0)7 (-2)
Skills Deception +0, Investigation +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 1 Chain shirt.


Social Check DCs

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