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NPC Generator

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Advanced [show]


Zanna Pingun, Female Gnome [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears blue trousers with red and green striped suspenders. She wears various colorful collared shirts. Her deerstalker hat is riddled with cuts and holes. Her amber eyes peer out from beneath her deerstalker blue hat.

Personality: She never swears and excessively uses polite adverbs when speaking. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born to a criminal king-pin and mafia family A gypsy cursed her at a young age, leading to her ugly appearance. Being a Bookbinder kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and she has decided she is irredeemable

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Bookbinder

Voice: Sighs a lot, exhausted

Attributes [hide]

Zanna Pingun, Female Gnome Aristocrat 1
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)10 (+0) 15 (+2)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 150 gp. Eye agate (15 gp).


Social Check DCs


Alice Qualanthri, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She is generally shirtless and showing off her tattooed chest. Beneath her clothing is a huge mess of scar tissue. Her silver hair is singed and shortened. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born on a small isolated farm. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She'd like to take her coworkers down a peg; and expand her business

Flaws: Ugly, Addict, Antagonistic. Bonds: Slave, Job, Nature. Occupation: Bowyer

Voice: Creaky witch voice

Attributes [hide]

Alice Qualanthri, Female Half-Elf Fighter 1
Medium (5'7") Half-Elf, True Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 5 (-3)14 (+2) 12 (+1)14 (+2)
Skills Persuasion +4, Stealth +0
Senses Passive Perception 11
Languages Common, Elven, Aquan, Halfling
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: Rose (50 gp). 1 Everburning torch.


Social Check DCs


Habor Panic, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears dark leathers with embroidery. His dark red hair is drawn into a tight pony tail with a card scrunchie. His black eyes are passionate and lively.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He can't help but pocket interesting objects he comes across

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Habor took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently he has begun working with bootleggers and crooks.

Motivation: Doesn't want to be a Marshal and was forced into it by his family; and to unite with his sister

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Criminal record, Family. Occupation: Marshal

Voice: Thin and wheezing

Attributes [hide]

Habor Panic, Male Tiefling Bard 2
Medium (5'8") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 17 (+3)11 (+0) 11 (+0)11 (+0)
Skills Arcana +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 350 gp. 1 Masterwork manacles.


Social Check DCs


Ea Covert, Female Tiefling [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. Her chestnut hair is singed and shortened. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She acts crazy and hedonistic. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Ea lived on a farm with her mother, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and an old rival family wants her found

Flaws: Ugly, Insane, Hedonist. Bonds: Rich, Family. Occupation: Ruler

Voice: Russian accent

Attributes [hide]

Ea Covert, Female Tiefling Fighter 1
Medium (6'3") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)13 (+1) 8 (-1)10 (+0)
Skills Animal Handling +1, Intimidation +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 500 sp. 3 Holy water.


Social Check DCs

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