Therlin Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman wears a simple grey robe with brown stripes complete with hood and is in decent physical shape. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. When she's not drinking or sleeping the drinks off, she's doing painting.
History: She was born at the edge of vast mountains. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She has recently gotten a pet goose that steals things from people.
Motivation: She has money and likes to spend it; and she feels that her past leaves her morally obligated to help
Ideals: Artistic. Bonds: Criminal record, Nature, Debt, Rich. Occupation: Engraver
Voice: Mousy voice
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 130 gp.
Carlin Munggen, Female Gnome [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her hair in dreadlocks. Her eyes, though not visible through her cowl, are gray.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is a font of random trivia from the lore and stories she has discovered
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. From her teen years she was always beautiful and desirable, so people have always doted on her. She has been a successful dealer in antiques buying low and selling high.
Motivation: She's repulsed by the PC.
Ideals: Entrepeneur, Logical. Flaws: Antagonistic. Bonds: Attractive. Occupation: Servant
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 14 (+2) | 16 (+3) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Giant, Celestial, Orc
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. Brass mug with jade inlays (500 gp). Gold and topaz bottle stopper cork (900 gp). 1 Hourglass. 1 Masterwork Artisan’s tools. 1 Small steel mirror.
Spring Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears professional attire. He has wavy orange fur. His yellow eyes have a joyful gleam in them most of the time.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 11 years.
Motivation: To be a Hunter again; and he is unsatisfied with his job
Flaws: Depressed, Disease. Bonds: Attractive, Job, Poor. Occupation: Carpenter
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 5 (-3) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 2 Alchemist’s fire.
Adelaide Ryley, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses in brown turtlenecks beneath a grey coat with blue slacks. Her broad hat is riddled with cuts and holes. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is a very good compulsive liar and kleptomaniac.
History: She was born to loving parents in a slum to the south. Adelaide was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Adelaide decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Flaws: Ugly, Shy. Bonds: Immigrant, Criminal record, Poor. Occupation: Barber
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 7 (-2) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
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