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NPC Generator

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Advanced [show]


Glûk Harrington, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many brown ritualistic tattoos. He typically wears black cloth garments or leather armor. He wears a colorful flower in his silver hair. He has a tattooed face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in a small village he learned the ways of the warrior from his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Glûk fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Gifted, Fighting. Bonds: Attractive, Nature, Mentor. Occupation: Priest

Voice: Forgets to breathe while speaking

Attributes [hide]

Glûk Harrington, Male Half-Orc Aristocrat 2
Medium (6'1") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 6 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 6 (-2)8 (-1) 9 (-1)11 (+0)
Skills Animal Handling +1, Religion +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 60 gp.


Social Check DCs


Mardnab Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: She is a mite stocky and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She keeps her long brown hair kept up in a rat tail. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Mardnab was born in the south. At a young age she loved to build and create. When Mardnab reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now mingles about in high society.

Motivation: She wants revenge against giants; and money/treasure

Ideals: Persistence. Flaws: Selfish. Bonds: Rich, Enemies, Military. Occupation: Ruler

Voice: Can't modulate volume

Attributes [hide]

Mardnab Quillsharpener, Female Gnome Monk 1
Small (3'1") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)12 (+1) 5 (-3)12 (+1)
Skills Athletics +2, Investigation +3
Senses Passive Perception 7
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3

Possessions: 400 sp.


Social Check DCs


River Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a worn and beaten armor. Her white fur is drawn into a tight pony tail with a clover scrunchie. She wears large thick round spectacles.

Personality: She speaks before she thinks and is too direct. Flattery will make her almost putty in your hands.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Roofer arts, while her father instructed her in etiquette, music and courtly manner. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To prove her worth to the world.

Ideals: Gifted. Flaws: Ugly, Impulsive, Selfish. Bonds: Rich. Occupation: Roofer

Voice: Sleepy voice

Attributes [hide]

River Peak, Female Tabaxi Expert 1
Medium (5'2") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 9 (-1)8 (-1) 12 (+1)17 (+3)
Skills Deception +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 pp.


Social Check DCs


Claira Ethanasath, Female Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She very much looks the part of a Masseuse. She has moderate length white hair. She wears a mask on her face.

Personality: Overbrimming with self-confidence, Claira isn't afraid of most anything. She has a strong dislike to people who do not believe in Elven unity. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Her parents moved while she was still in utero so she is the first generation to be born here. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She inherited the family business which she has now maintained for 12 years.

Motivation: Wants to open a new tavern; and balancing her hectic life and new masseuse responsibilities is difficult

Ideals: Impeccable, Entrepeneur. Flaws: Insane. Bonds: Job, Immigrant. Occupation: Masseuse

Voice: Tuts and clicks tongue

Attributes [hide]

Claira Ethanasath, Female Elf Paladin 1
Medium (5'0") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 5 (-3)14 (+2) 11 (+0)8 (-1)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Terran, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 4000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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