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NPC Generator

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Advanced [show]


Bork Bradly, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. With a patchy black beard and wild black hair. His hazel eyes peer out from beneath his broad white hat.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He inherited the family business which he has now maintained for 7 years.

Motivation: Expand his business.

Ideals: Joker. Flaws: Mundane. Bonds: Job. Occupation: Cartwright

Voice: pre-pubescent

Attributes [hide]

Bork Bradly, Male Half-Orc Aristocrat 1
Medium (5'0") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)5 (-3) 13 (+1)7 (-2)
Skills Nature -1, Persuasion +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 30 gp. Moonstone (70 gp).


Social Check DCs


Anne Graham, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a simple burlap shirt and baggy pants. She conceals her spear with her veritable burlap sack of a shirt. Her silver hair is unkempt and raggedy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: Confrontational and typically high on some drug or another. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Anne was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. A few years later when the west was not economically sound they moved to her current location. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Flaws: Ugly, Addict, Antagonistic. Bonds: Immigrant, Poor. Occupation: Farmer

Voice: Prounounces S like Z

Attributes [hide]

Anne Graham, Female Human Cleric 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 10 (+0)13 (+1) 10 (+0)9 (-1)
Skills Medicine +2, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 800 sp.


Social Check DCs


Pearl Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear red pants and tee shirts, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'0" when asserting herself. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was born the only child of a wealthy merchant. Pearl liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has gone from town to town working and never settling down anywhere, but has fallen for a local Stableman. She hasn't told them the truth, but wants to settle down with them.

Motivation: To be a Stableman again; and she would like to get married and retire

Ideals: Disciplined, Entrepeneur. Bonds: Has a crush, Nature, Job. Occupation: Layabout

Voice: Eastern European accent

Attributes [hide]

Pearl Honeypot, Female Halfling Warrior 1
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)11 (+0) 8 (-1)11 (+0)
Skills Persuasion +2, Religion +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 400 sp.


Social Check DCs


Tarak Northcott, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears bulky black painted plate armor. He is an epitome of beauty. His hair is greying and his face has many wrinkles. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is fixated on the number 69. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He misses his home and complains about the freezing weather, even in summer.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents enrolled him in a Monk school at a young age so that he could practice his divine talents. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Immigrant, Poor. Occupation: Gardener

Voice: Aggressive tone

Attributes [hide]

Tarak Northcott, Male Half-Orc Monk 3
Medium (5'1") Half-Orc, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 6 (-2)8 (-1) 8 (-1)11 (+0)
Skills Deception +2, Nature +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1800 sp. Solid gold idol (300 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp).


Social Check DCs

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