Maynild Alby, Female Human [Permalink]
Personal [hide]
Description: She is typically in her Performer uniform. She carries with her a set of flails on her belt, each one with a emerald on the hilt. Her auburn hair is matted, messy, and big. Her eyes are violet and she is always smoking a pipe.
Personality: Cocky and sure of herself, she believes she is the best Performer born in the past three hundred years. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She worked as a nervous Performer and found it very stressful. She's also a talented Scribe, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and balancing her hectic life and new performer responsibilities is difficult
Ideals: Fighting, Logical, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Performer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 9 (-1) | 15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 160 gp. 1 Masterwork Light steel shield.
Anselm Ashton, Male Human [Permalink]
Personal [hide]
Description: 5'0" and muscular, this southern man wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his long brown hair kept up in a rat tail. He has brown eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born to a poor family in the city he treasured whatever gifts he got. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Athletic. Flaws: Antagonistic, Hedonist. Bonds: Poor, Adventurer. Occupation: Banker
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 9 (-1) | 11 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 3000 cp. Moonstone (50 gp). 1 Magnifying glass.
Mary Jacobs, Female Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears a grey tunic with violet highlights, and long black pants that bunch up around her shoes. Her hair is black and curly. Her eyes are gray.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mercenary arts, while her father instructed her in etiquette, music and courtly manner. Her mother had invested heavily in several trade routes and wanted her to inherit them. She got away from her former life and has fallen to alcoholism.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Antagonistic, Insane, Addict. Bonds: Criminal record, Rich. Occupation: Mercenary
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 2)
Armor Class 8
Hit Points 11 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 7 (-2) | 11 (+0) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
Possessions: 30 pp. Red garnet (80 gp).
Vanchu Windsor, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a fancy white dress, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'9" when asserting herself. Her white hair is cut jaggedly and amateurishly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Vanchu is depressed about a lot of things. She tends to be a nihilist. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She got into the Bowyer business at a young age. Her family was turned out during the war. She and her family wandered west to less war torn lands. She tends to her Bowyer job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business; and balancing her hectic life and new bowyer responsibilities is difficult
Ideals: Joker. Flaws: Insane, Depressed, PTSD. Bonds: Attractive, Job. Occupation: Bowyer
Voice: Italian accent
Attributes [hide]
Medium (4'9") Half-Orc, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 4 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 7 (-2) | 6 (-2) | 5 (-3) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 6000 cp.
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