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NPC Generator

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Advanced [show]


Aramil Iathrana, Male Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He typically wears a sleeveless long coat of deep blue leather and dull yellow iron scale mail. He is an epitome of beauty. His silver hair is lengthy. His eyes, though not visible through his cowl, are amber.

Personality: He loves telling others what to do and how they should feel about things. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was always a brilliant, if unscrupulous mind. His childhood dream was to be a Merchant, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Merchant again.

Ideals: Opinionated, Logical. Flaws: Insane. Bonds: Attractive, Job. Occupation: Painter

Voice: Smooth and feminine

Attributes [hide]

Aramil Iathrana, Male Elf Aristocrat 2
Medium (4'11") Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)7 (-2) 9 (-1)9 (-1)
Skills Nature +0, Persuasion +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 200 sp. 4 Antitoxin.


Social Check DCs


Anthony Marlee, Male Human [Permalink]

Personal [hide]

Description: This malnourished man likes to wear grey tank tops with green pants. His brown hair is heavily combed to the left. He has a dull look in his blue eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in a small village he learned the ways of the warrior from his mother. His family was turned out during the war. He and his family wandered east to less war torn lands. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anthony fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Fighting. Flaws: Depressed, PTSD. Bonds: Poor, Attractive. Occupation: Mercenary

Voice: Italian accent

Attributes [hide]

Anthony Marlee, Male Human Wizard 1
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)10 (+0) 11 (+0)15 (+2)
Skills Stealth +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 80 gp.


Social Check DCs


Symma Welber, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears light armors faded through time and improper care. She wears a wide-brimmed hat to hide her balding. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is calm most of the time but flees social interaction. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Symma was born with her father's beautiful face. She was an athlete and attended two major summer competitions. She never won. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to work out more often; and she is wracked by social anxiety

Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Attractive. Occupation: Crown-heir

Voice: Speaks in third person

Attributes [hide]

Symma Welber, Female Gnome Adept 2
Small (3'0") Gnome, Neutral Good (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)7 (-2) 11 (+0)10 (+0) 9 (-1)7 (-2)
Skills Performance +0
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +0 / 1d6-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp.


Social Check DCs


Don Crosis, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, Don will drive conversation. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Don liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now travels the world, in search of power and loot.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants to meet his childhood hero

Ideals: Extrovert, Impeccable. Bonds: Attractive, Slave, Nature, Adventurer. Occupation: Gardener

Voice: Raspy

Attributes [hide]

Don Crosis, Male Half-Elf Aristocrat 1
Medium (5'6") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 8 (-1)13 (+1) 14 (+2)15 (+2)
Skills Acrobatics +2, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +4

Possessions: 40 gp. Brass mug with jade inlays (300 gp).


Social Check DCs

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