Tharivol Feeny, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a yellow shirt with thin black vertical stripes and yellow pants. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. His amber eyes dart from person to person to random spaces in the air.
Personality: He can speak with the recently deceased. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born several months after his father was called into army service. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Gifted, Entrepeneur. Bonds: Slave, Adventurer, Military. Occupation: Layabout
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Vezera Chumbyxirinnish, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is physically well-built. Her Stetson hat is riddled with cuts and holes. She wears an eyepatch.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. When she's not drinking or sleeping the drinks off, she's doing music.
History: She comes from a rich southern family. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Vezera took refuge in the large cave and found the beat up kukri and armor she uses now. She now mingles about in high society.
Motivation: An old rival family wants her found; and doesn't want to be a banker and was forced into it by her family
Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Rich, Nature, Family. Occupation: Banker
Voice: Excited and jittery
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 9 (-1) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp.
Thakrak Palomarez, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who wears a black armored body suit, with a simple green line shooting up and back down, he is not a threatening figure. His golden hair is long and unkept. This gray eyed northerner is not easily forgotten.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is frequently practicing swordplay.
History: Sold as a small child to a necromancer, Thakrak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world
Ideals: Opinionated. Flaws: Ugly. Bonds: Military, Mentor. Occupation: Jeweler
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Millicent Winchester, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears tattered old clothes. With wild chestnut hair. Her violet eyes peer out from beneath her wide-brimmed grey hat.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Her mother raised her in a mountain cabin. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She has passion for adventuring and risk; and money/treasure
Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Nature, Rich. Occupation: Healer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 80 gp.
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