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NPC Generator

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Advanced [show]


Igden Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. His hair is long and silver with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. He wears a mask on his face.

Personality: Igden is depressed about a lot of things. He tends to be a nihilist. He takes great joy in being the best Dyer in town.

History: Born in a small village he learned the ways of the warrior from his mother. He dropped out of school before completing his studies. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels kind of lost in life

Ideals: Fighting, Logical. Flaws: Depressed. Bonds: Job, Criminal record. Occupation: Dyer

Voice: Hard of hearing, loud

Attributes [hide]

Igden Gobblefirn, Male Gnome Warlock 1
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)7 (-2) 11 (+0)14 (+2)
Skills Acrobatics +1, Deception +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 sp.


Social Check DCs


John Withrethin, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has wavy red hair. His skin is flawless and his brown eyes scan people very quickly.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He feeds upon the attention of others.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.

Motivation: To settle down with his crush; and he's attracted to the pc

Ideals: Gifted. Bonds: Attractive, Family, Slave, Has a crush. Occupation: Mayor

Voice: Speaks with lips pursed

Attributes [hide]

John Withrethin, Male Half-Elf Fighter 1
Medium (5'11") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)17 (+3) 9 (-1)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 9
Languages Common, Elven, Ignan, Aquan, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 50 gp. 1 Climber’s kit.


Social Check DCs


Ghûra Branson, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is dressed in a clean white cloak covering his clean studded leather. His blonde hair is cut short. His eyes are likewise blue. His teeth are white and perfect.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. Ghûra abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Expand his business; and balancing his hectic life and new marshal responsibilities is difficult

Flaws: Antagonistic. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Marshal

Voice: Can't modulate volume

Attributes [hide]

Ghûra Branson, Male Half-Orc Wizard 1
Medium (6'6") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)7 (-2) 14 (+2)9 (-1)
Skills Acrobatics +3, Arcana +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 6000 cp. 1 Banded mail.


Social Check DCs


Dagger In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears baggy pastel pantaloons and a grey scarf. She wears her lavender fur up. Her eyes are likewise yellow.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Dagger was born the youngest of three triplets. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Due to her spouse's obsession with being a Scribe they were divorced and she won custody of their daughter. She worked as a Crown-heir, and she later adopted a second daughter.

Motivation: Wants her loneliness to end; and she wants to meet her childhood hero

Ideals: Passionate. Bonds: Adventurer, Family, Has a crush. Occupation: Crown-heir

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dagger In Shadow, Female Tabaxi Monk 1
Medium (5'11") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 11 (+0)13 (+1) 15 (+2)12 (+1)
Skills Arcana +3, Performance +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp. 6 Acid flasks.


Social Check DCs

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