Ahrim Moral, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He has a large black mantle and cape that has been intricately interwoven into his blue robe. He wears a deerstalker hat to cover his moderate length chestnut hair. His fierce black eyes like to dwell on things.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Ahrim is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born a particularly ugly child, much to the horror of his parents. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Due to his spouse's obsession with being a Adventurer they were divorced and he won custody of their son. He worked as a Herbalist, and he later adopted a second son.
Motivation: Regain custody of his son; and to reunite with his absent father
Ideals: Athletic. Flaws: Antagonistic, Ugly. Bonds: Family, Rich. Occupation: Herbalist
Voice: Strong lisp
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 90 gp. 1 Half-Plate.
Golm Churchill, Male Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and is pretty ugly. He wears his silver hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born the only child of a wealthy merchant. In his 17th year, his parents were killed by a gnolls raid, leaving Golm alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Golm was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Many gnolls want him driven away.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Enemies. Occupation: Scribe
Voice: Boston accent
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 13 (+1) | 4 (-3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp.
Greethen Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has copper crest. His red eyes dart from person to person to random spaces in the air.
Personality: He is overprotective of those who hire his services. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miner arts, while his mother instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. Some 9 years later his spouse died after the birth of his son. Heartbroken, Greethen never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: To protect his home; and he has money and likes to spend it
Ideals: Fighting, Athletic. Bonds: Rich, Guardian, In love. Occupation: Miner
Voice: Soft and mumbly
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 9 (-1) | 6 (-2) | 8 (-1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Just what you see.
Andram Death, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a worn and beaten armor. He sports a flattop hair cut. His eyes are likewise black. His teeth are yellowed and unaligned.
Personality: Eccentric and domineering, Andram will drive conversation. He misses his home and complains about the freezing weather, even in summer.
History: The child of eastern immigrants he idolized his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: To be a Fletcher again.
Ideals: Athletic, Extrovert. Flaws: Ugly. Bonds: Immigrant, Mentor. Occupation: Bather
Voice: Scottish accent
Attributes [hide]
Medium (6'10") Tiefling, Neutral Good (CR 1)
Armor Class 7
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 5 (-3) | 15 (+2) | 14 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Gnome
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 60 gp.
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