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NPC Generator

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Advanced [show]


Elegant Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with broad hat. Her lavender fur has been sun bleached extensively. She wears large thick round spectacles.

Personality: She is business-like. She takes instructions and follows them to the letter. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the west to a Apothecary, Elegant learned a great deal about her father's area of expertise. A freak accident while working with her Detective father left her crippled. She now owns her own business.

Motivation: An old rival family wants her found; and her relatives are trying to arrange a marriage

Ideals: Professionalism. Flaws: Impulsive, Disease. Bonds: Job, Family. Occupation: Apothecary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Elegant Moon, Female Tabaxi Expert 1
Medium (5'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 8 (-1)16 (+3) 15 (+2)11 (+0)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome, Auran, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Seven In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a well pressed and immaculate suit (or dress). His red fur is greasy and uncared for. His face is scarred and worn.

Personality: He will rave to anyone who will listen. He uses divination through singing.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He's also a talented Stylist, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Religious, Job. Occupation: Blacksmith

Voice: Ums and uhs a lot

Attributes [hide]

Seven In the Wind, Male Tabaxi Bard 1
Medium (6'1") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)7 (-2) 10 (+0)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 5000 cp. Amethyst (130 gp).


Social Check DCs


Emerald On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She is scrawny and has patchy black fur. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has a hunchback. She has wavy black fur. Her otherwise smooth face is marked with small tiny scars.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She takes great joy in being the best Barkeep in town.

History: She was born in the north, but her parents moved at a very young age to the east. Through the years after Emerald was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Emerald's father didn't care for her much, and the feeling was mutual. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She's repulsed by the PC; and wants to open a new tavern

Flaws: Ugly, Shy, Antagonistic. Bonds: Job, Immigrant. Occupation: Barkeep

Voice: Thin and wheezing

Attributes [hide]

Emerald On the Water, Female Tabaxi Rogue 1
Medium (4'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)9 (-1) 12 (+1)11 (+0)
Skills Athletics +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 90 gp. A pair of silk slippers encrusted with tiny pearls. (160 gp).


Social Check DCs


Elizabeth Staurheim, Female Half-Elf [Permalink]

Personal [hide]

Description: She is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. She carries a battered shield and tarnished monstrous two handed axe as well. Her white hair is heavily combed to the right. This gray eyed northerner is not easily forgotten.

Personality: She hates Half-Elves with a passion. As such she is filled with self loathing. She feeds upon the attention of others.

History: She comes from a rich northern family. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Elizabeth took refuge in the ruined castle and found the beat up monstrous two handed axe and armor she uses now. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elizabeth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Human compassion; and she has money and likes to spend it

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Rich, Nature. Occupation: Architect

Voice: Prounounces S like Z

Attributes [hide]

Elizabeth Staurheim, Female Half-Elf Ranger 1
Medium (5'0") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 6 (-2)7 (-2) 17 (+3)8 (-1)
Skills Nature +0, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 120 gp. Red spinel (90 gp). 1 Antitoxin.


Social Check DCs

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