Dagger Running, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he is well dressed, but even with his fine clothing he looks run-down. His lavender fur is heavily combed to the right. His eyes are blue and he is always smoking a pipe.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also is a firm believer in the manly ideal.
History: He is the product a well kept family trust fund and as such has never really known need. His mother was a mechanic, and taught him how to fix just about anything. He then took over the family business and is one of the better Butcher for hire.
Motivation: To unite with his sister; and he has money and likes to spend it
Ideals: Persistence. Flaws: Impulsive. Bonds: Job, Rich, Family. Occupation: Butcher
Voice: Squeaky
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 8 (-1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp.
Eberdeb Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears clothing that is held on in multiple layers but all of it is in poor condition. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.
Personality: His tongue was cut out and he uses sign language. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Eberdeb was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: His relatives are trying to arrange a marriage; and he wants to meet his childhood hero
Ideals: Logical. Flaws: Disease. Bonds: Poor, Adventurer, Family. Occupation: Seamstress
Voice: Thin and wheezing
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 16 (+3) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +2
Possessions: 50 gp. 1 Simple lock.
Nalral Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and white handkerchief worn on his right side. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He sports a flattop hair cut. He wears an eyepatch.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He has dedicated himself to building a better kind of golem.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Ugly, Emotional. Bonds: Nature, Adventurer, Job. Occupation: Roofer
Voice: High pitched and raspy
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 300 gp. Tiger eye turquoise (9 gp).
Seven On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with top hat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. He wears a colorful flower in his red fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a font of random trivia from the lore and stories he has discovered
History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Glassblower for the past few years.
Motivation: Sabotage a competitor.
Ideals: Logical, Fighting. Flaws: Insane. Bonds: Attractive, Job. Occupation: Glassblower
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 10 (+0) | 13 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 500 sp.
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