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NPC Generator

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Lvl.
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Advanced [show]


Silvo Underbough, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a red poncho over his likewise colored trousers and shirt. He is physically well-built. His brown hair, when down, is lengthy. His eyes are green and catlike.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Silvo hails from a village terrorized by brigands. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After a long history of fighting, Silvo and his spouse have recently divorced.

Motivation: He is a bit of a kleptomaniac; and he feels threatened by others

Flaws: Antagonistic, Forgetful, Fearful. Bonds: Enemies, Criminal record. Occupation: Jeweler

Voice: Thin and wheezing

Attributes [hide]

Silvo Underbough, Male Halfling Sorcerer 3
Small (2'10") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 10 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 11 (+0)6 (-2) 11 (+0)11 (+0)
Skills Intimidation +2, Investigation +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp.


Social Check DCs


Margery Abram, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'9" and is a bit bulky. She is very muscular particularly in the legs. She wears rags and sports a simple walking cane. Her head has been shaved. Her eyes are gray and beady.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a minor phobia of water and hates getting wet.

History: Margery was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Flaws: Ugly, Antagonistic, Fearful, Depressed. Bonds: Poor, Adventurer. Occupation: Bookbinder

Voice: Soothing and warm

Attributes [hide]

Margery Abram, Female Human Ranger 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 6 (-2)6 (-2) 9 (-1)5 (-3)
Skills Arcana +0, Investigation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp.


Social Check DCs


Ermina Winchester, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a fancy grey dress. Her hair is greying and her face has many wrinkles. She has brown eyes.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Ermina lived on a farm with her father, near the main road leading to a nearby town. While studying, she fell in love. They married and had a son. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To prove her worth to the world; and wants to raise her children well

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Family, In love. Occupation: Mayor

Voice: Pirate accent

Attributes [hide]

Ermina Winchester, Female Human Fighter 1
Medium (4'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)9 (-1) 5 (-3)14 (+2)
Skills Animal Handling -1, Athletics +2
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 90 gp. Amethyst (140 gp).


Social Check DCs


Caeldrim Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears violet painted combat armor at almost all times, and carries clubs. He has a small bristly mustache and wavy golden hair. His ears are large.

Personality: He is happy with his job as a Stableman. He turns his eye from what people do, preferring to live and let live. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Caeldrim lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: Sabotage a competitor; and balancing his hectic life and new stableman responsibilities is difficult

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Family. Occupation: Stableman

Voice: American accent

Attributes [hide]

Caeldrim Holimion, Male Half-Elf Aristocrat 2
Medium (5'7") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 4 (-3)15 (+2) 11 (+0)11 (+0)
Skills History +4, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Draconic, Sylvan
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 200 sp. 1 Masterwork Common Melee.


Social Check DCs

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