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NPC Generator

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Lvl.
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Advanced [show]


Anthony Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a long, violet, dusty cloak. His hair is long and golden with streaks of chestnut, and is pulled back with small violet clips. His beard is chestnut, braided, and well cared for. His gray unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Anthony will drive conversation. He is obsessed with a lost civilization.

History: Anthony hails from a village terrorized by giants. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by giants. Anthony was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: To reunite with his old friends.

Ideals: Extrovert. Flaws: Disease. Bonds: Adventurer, Enemies, Religious. Occupation: Ploughman

Voice: Switch between two voices

Attributes [hide]

Anthony Floshem, Male Half-Elf Druid 1
Medium (5'4") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)10 (+0) 12 (+1)12 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 3000 cp.


Social Check DCs


Shedinn Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing left arm. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His feathered hat is riddled with cuts and holes. His thin eyebrows rest above his beady red eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born the only child of a wealthy merchant. When Shedinn reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south.

Ideals: Joker, Entrepeneur. Flaws: Ugly, Terse. Bonds: Military. Occupation: Assassin

Voice: Thin and wheezing

Attributes [hide]

Shedinn Daardendrian, Male Dragonborn Paladin 1
Medium (6'1") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)10 (+0) 9 (-1)14 (+2)
Skills History +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Tiger eye turquoise (12 gp).


Social Check DCs


Elizabeth Wellington, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed spear, just in case. Her silver hair is cut jaggedly and amateurishly. Her eyes, though not visible through her cowl, are violet.

Personality: She is witty, but her monotone delivery comes off as unnerving She always tries to repair and not replace. It was this mentality that drove her into the Soapmaker business.

History: She was born the only child of a wealthy merchant. She was an athlete and attended two major summer competitions. She never won. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Revenge.

Ideals: Athletic, Joker, Persistence, Entrepeneur. Bonds: Enemies. Occupation: Soapmaker

Voice: Soft and melodious

Attributes [hide]

Elizabeth Wellington, Female Human Ranger 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 7 (-2)7 (-2) 10 (+0)12 (+1)
Skills Athletics +2, History +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 20 pp.


Social Check DCs


Dagger Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is violet, and he wears a heavy brown leather apron most of the time. He carries with him a set of shortspears, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His fur is short and orange. His eyes are green and beady.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not trust anyone and sleeps with one eye open.

History: A powerful necromancer made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dagger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Joker. Flaws: Ugly, Insomniac. Bonds: Mentor. Occupation: Scribe

Voice: Speaks fast with a slight lisp

Attributes [hide]

Dagger Treat, Male Tabaxi Bard 1
Medium (6'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)8 (-1) 6 (-2)10 (+0)
Skills Insight +0, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp. Alexandrite (300 gp). 1 Hourglass.


Social Check DCs

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