Anthony Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a long, violet, dusty cloak. His hair is long and golden with streaks of chestnut, and is pulled back with small violet clips. His beard is chestnut, braided, and well cared for. His gray unseeing eyes seem to look past you.
Personality: Eccentric and domineering, Anthony will drive conversation. He is obsessed with a lost civilization.
History: Anthony hails from a village terrorized by giants. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by giants. Anthony was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: To reunite with his old friends.
Ideals: Extrovert. Flaws: Disease. Bonds: Adventurer, Enemies, Religious. Occupation: Ploughman
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 3000 cp.
Shedinn Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing left arm. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His feathered hat is riddled with cuts and holes. His thin eyebrows rest above his beady red eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born the only child of a wealthy merchant. When Shedinn reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south.
Ideals: Joker, Entrepeneur. Flaws: Ugly, Terse. Bonds: Military. Occupation: Assassin
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 10 (+0) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 100 gp. Tiger eye turquoise (12 gp).
Elizabeth Wellington, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed spear, just in case. Her silver hair is cut jaggedly and amateurishly. Her eyes, though not visible through her cowl, are violet.
Personality: She is witty, but her monotone delivery comes off as unnerving She always tries to repair and not replace. It was this mentality that drove her into the Soapmaker business.
History: She was born the only child of a wealthy merchant. She was an athlete and attended two major summer competitions. She never won. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Revenge.
Ideals: Athletic, Joker, Persistence, Entrepeneur. Bonds: Enemies. Occupation: Soapmaker
Voice: Soft and melodious
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 7 (-2) | 7 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 20 pp.
Dagger Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears suspenders and brown workpants. His shirt is violet, and he wears a heavy brown leather apron most of the time. He carries with him a set of shortspears, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His fur is short and orange. His eyes are green and beady.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not trust anyone and sleeps with one eye open.
History: A powerful necromancer made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dagger fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep
Ideals: Fighting, Joker. Flaws: Ugly, Insomniac. Bonds: Mentor. Occupation: Scribe
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 10 (+0) | 8 (-1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 40 gp. Alexandrite (300 gp). 1 Hourglass.
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Their contribution stands as a beacon of hope for all adventurers!

