Bruz Bradly, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a card on it. His red hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the west. Cursed with lycanthropy at a very young age, Bruz has worked very hard to control his curse. During his travels, Bruz and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bruz discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bruz fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He has a crush on the local Merchant; and he wants to meet his childhood hero
Flaws: Antagonistic, Disease. Bonds: Adventurer, Immigrant, Has a crush. Occupation: Weaver
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 7 (-2) | 12 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 gp. Jade (50 gp).
Enialis Perceval Burke, Male Half-Elf [Permalink]
Personal [hide]
Description: This western man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His clothes are grease stained in places. With bright white hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He served in the navy to pay for his family's outstanding loans. When Enialis reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle
Ideals: Justice, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant, Military. Occupation: Architect
Voice: Irish accent
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 120 gp. Cloth of gold vestments (150 gp).
Hupe Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he usually wears his red robe and has his shortspear always slung over his shoulder. His auburn hair is smooth and relatively long. He wears large thick round spectacles.
Personality: He is business-like. He takes instructions and follows them to the letter. He works hard and plays hard.
History: He was born on a small isolated farm. Hupe was born on a far northern mountains where he grew up under the tutelage of his father, an expert Bather. He moves from town to town, unable to find a place to settle.
Motivation: Many dire rats want him driven away; and several ex partners dislike his way of doing things and want revenge
Ideals: Professionalism. Flaws: Hedonist. Bonds: Nature, Immigrant, Enemies. Occupation: Bather
Voice: Voice breaks
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 5000 cp. 1 Masterwork Uncommon Weapon.
Agnes Ainsley, Female Human [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears her blonde hair up in a very large beehive style do. Her fair skin shows little sign of her aristocratic breeding.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to work out more often; and she is terrified, and will act out of fear
Ideals: Fighting, Athletic, Joker. Flaws: Fearful. Bonds: Attractive. Occupation: Barrister
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 10 (+0) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
