Valanthe Amakiir, Female Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her blonde hair is knotted and matted. Her face is covered beneath a completely black helmet.
Personality: She is calm most of the time but flees social interaction. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born in the south, but her parents moved at a very young age to the east. Valanthe was born on a far southern mountains where she grew up under the tutelage of her mother, an expert Actor. She moves from town to town, unable to find a place to settle.
Motivation: She has passion for adventuring and risk.
Ideals: Justice. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Actor
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 17 (+3) | 10 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 120 gp.
Spring Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 5'4" and wears tattered old clothes. Her left leg appears badly burned and disfigured. She keeps her long black fur kept up in a rat tail. Her eyes are hazel and catlike.
Personality: Eccentric and domineering, Spring will drive conversation. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born to a poor family in the city she treasured whatever gifts she got. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sculptor. She ran away from her former home and has been making her living as a Sculptor for the past few years.
Motivation: To be a Weaver again; and expand her business
Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Poor. Occupation: Sculptor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 15 (+2) | 6 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 700 sp. Obsidian (16 gp). 1 Masterwork Common Melee.
Wiggan Underbough, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears bulky red painted plate armor. He keeps his long black hair kept up in a rat tail. His fierce brown eyes like to dwell on things.
Personality: He is extraordinarily eccentric. He receives visions of the future at random moments
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. He now owns his own business.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Gifted. Flaws: Insane, Fearful. Bonds: Slave, Job. Occupation: Apothecary
Voice: Whispers
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 5000 cp.
Valida Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She typically wears grey cloth garments or leather armor. Her small hat is riddled with cuts and holes. Her brown eyes lackadaisically let the world flow into them.
Personality: She dislikes all the random violence that takes place in the east. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: She was born in a small plains village. Valida liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has never given up on her music dream.
Motivation: Wants to raise her children well; and to unite with her brother
Ideals: Pacifist, Artistic. Flaws: Ugly. Bonds: Family, Nature. Occupation: Marshal
Voice: Switch between two voices
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 13 (+1) | 7 (-2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 130 gp. 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!


