Harbek Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'2" and is a bit bulky. He is very muscular particularly in the legs. He usually wears his grey robe and has his longbow always slung over his shoulder. His red hair is matted, messy, and big. His ears are large.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Harbek lived on a farm with his father, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He has since lost track of the people in his past.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he wants to meet his childhood hero
Flaws: Ugly. Bonds: Family, Religious, Adventurer, Criminal record. Occupation: Weaver
Voice: Old thin voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Oppah Offund, Female Gnome [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a simple blue robe with brown stripes complete with hood. Her silver hair has been sun bleached extensively. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She hates drow. She views them as having robbed her home of its proper glory. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Her father raised her in a mountain cabin. She took every job she could get her hands on, but the opportunities for Gnomes in the west were limited. She left for the west, certain she would find work there.
Motivation: Someone believes her a fraud; and several ex partners dislike her way of doing things and want revenge
Ideals: Athletic, Impeccable. Bonds: Enemies, Nature, Immigrant. Occupation: Mayor
Voice: High pitched, excited
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 2)
Armor Class 7
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 3 (-4) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged -2 / 1d6-4, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp. Sard (20 gp). Sardonyx (20 gp).
Alvyn Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in a clean tan cloak covering his clean studded leather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'8" when asserting himself. His auburn hair is unkempt and raggedy. He tend to wears goggles to shield his eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Alvyn lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.
Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion
Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Poor, Family. Occupation: Map Maker
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 9 (-1) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp. 1 Masterwork Common Melee.
Sun Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a pastel collared shirt and yellow skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. Her fur is white and curly. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: She is almost excessively polite to everyone, even when angry. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sun was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. Sun abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She has passion for adventuring and risk.
Ideals: Joker. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Sellsword
Voice: Raspy
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 11 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 140 gp.
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