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NPC Generator

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Advanced [show]


Therai Sympathy, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'8" has a big stupid grin on his face most of the time. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He would rather hide behind his crafts than deal with other people.

History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with unlife at a very young age, Therai has worked very hard to control his curse. He has never given up on his music dream.

Motivation: He is content; and he wants to get laid

Ideals: Passionate, Artistic. Flaws: Shy, Disease. Bonds: Poor. Occupation: Seamstress

Voice: Pronounces O like U

Attributes [hide]

Therai Sympathy, Male Tiefling Druid 1
Medium (6'8") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)17 (+3) 7 (-2)14 (+2)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 8
Languages Common, Auran, Giant, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 sp. Rock crystal (20 gp). 1 Banded mail.


Social Check DCs


Cimer Still, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has a slight overbite and is overall scrawny. He sports a flattop hair cut. His red eyes dart from person to person.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. The war was a terrible time for him, and Cimer does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Cimer was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Fisher like his mother before him.

Motivation: He feels kind of lost in life; and to be a map maker again

Flaws: Depressed. Bonds: Job, Military, Poor, Adventurer. Occupation: Fisher

Voice: Can't modulate volume

Attributes [hide]

Cimer Still, Male Tiefling Barbarian 2
Medium (5'5") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 19 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)12 (+1) 8 (-1)9 (-1)
Skills Deception +1, History +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 6000 cp. Jade (110 gp). 1 Masterwork Heavy wooden shield.


Social Check DCs


Leaf On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a pastel shirt with thin black vertical stripes and blue pants. Her yellow fur is knotted and matted. Her face is scarred and worn.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has a small toy that she constantly fidgets with.

History: She served in the navy to pay for her family's outstanding loans. A gypsy cursed her at a young age, leading to her ugly appearance. She moves from town to town, unable to find a place to settle.

Motivation: She wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Immigrant, Military. Occupation: Masseuse

Voice: Pronounces difficult words wrong

Attributes [hide]

Leaf On the Water, Female Tabaxi Monk 2
Medium (5'10") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)8 (-1) 9 (-1)10 (+0)
Skills Insight +1, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 350 gp.


Social Check DCs


Windy Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His fur is gray, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Windy was born with his father's beautiful face. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many brigands want him driven away

Ideals: Impeccable. Flaws: Secretive. Bonds: Attractive, Poor, Enemies. Occupation: Miner

Voice: Hissing voice

Attributes [hide]

Windy Treat, Male Tabaxi Monk 2
Medium (5'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)17 (+3) 11 (+0)10 (+0)
Skills Intimidation +2, Investigation +5
Senses Passive Perception 10
Languages Common, Druidic, Undercommon, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 100 pp.


Social Check DCs

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