Kassoon
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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Mara Meliamne, Female Elf [Permalink]

Personal [hide]

Description: This northern woman wears silk and lounges about seductively. Her clothes are grease stained in places. Her hair, while still mostly black, has prominent grey streaks. Her eyes, though not visible through her cowl, are violet.

Personality: Mara is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a logical person and will generally grow upset if things defy logic and science.

History: Mara was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She left for the north, certain she would find work there.

Motivation: To share knowledge with the world; and wants to raise her children well

Ideals: Extrovert, Logical. Bonds: Attractive, Poor, Immigrant. Occupation: Beggar

Voice: Smoker's lung

Attributes [hide]

Mara Meliamne, Female Elf Monk 3
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 7 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 6 (-2)12 (+1) 11 (+0)10 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2600 sp. 1 Holy water.


Social Check DCs


Vanchu Lindsay, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears suspenders and black workpants. Her shirt is white, and she wears a heavy black leather apron most of the time. She wears a feathered hat to hide her balding. Her amber unseeing eyes seem to look past you.

Personality: She dislikes all the random violence that takes place in the south. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Cursed with lycanthropy at a very young age, Vanchu has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with her old friends

Ideals: Pacifist, Artistic, Fighting. Flaws: Disease, Hedonist. Occupation: Barber

Voice: Speaks with back of mouth

Attributes [hide]

Vanchu Lindsay, Female Half-Orc Aristocrat 2
Medium (5'4") Half-Orc, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 8 (-1)4 (-3) 8 (-1)11 (+0)
Skills Performance +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 210 gp. 1 Chain shirt.


Social Check DCs


Kite Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her fur is cut close to her head. Her half smiles and amber eyes are beguiling and draw you in.

Personality: She is fixated on the number 28. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is obsessed with finding treasure.

History: She was born in the east, but her parents moved at a very young age to the south. Brilliant and gifted she never wanted to apply herself. She now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Human artifacts is her passion.

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Adventurer, Immigrant. Occupation: Dyer

Voice: High pitched, excited

Attributes [hide]

Kite Candle, Female Tabaxi Ranger 2
Medium (6'1") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 8 (-1)10 (+0) 11 (+0)12 (+1)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 80 gp.


Social Check DCs


Boddynock Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is renowned for his bright blue suits and hats. His Stetson hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are blue.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with a lost civilization.

History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he's looking for his big break

Flaws: Ugly, Shy, Insane. Bonds: Poor, Adventurer, Immigrant. Occupation: Scribe

Voice: Uses lots of figures of speech

Attributes [hide]

Boddynock Folkor, Male Gnome Warlock 2
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)7 (-2) 10 (+0)11 (+0)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Banded mail.


Social Check DCs

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