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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Claira Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has a moderate pudge and is not very fit. Her black hair is thinning but still full. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She snorts whenever she laughs or is feeling confident. She is obsessed with her god.

History: She was born at the edge of vast mountains. Her father took her hunting and taught her how to get in the mind of other creatures. Some 8 years later her spouse died after the birth of her son. Heartbroken, Claira never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: Doesn't want to be a Herbalist and was forced into it by her family; and wants to raise her children well

Bonds: Rich, Religious, Nature, In love, Family. Occupation: Herbalist

Voice: Rhymes sentences (sorry)

Attributes [hide]

Claira Qualanthri, Female Elf Rogue 1
Medium (4'7") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)14 (+2) 9 (-1)8 (-1)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Elven, Terran, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Magnifying glass.


Social Check DCs


Shump Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he usually wears his white robe and has his hammer always slung over his shoulder. He has styled his blonde hair well, parting it to the right. His gray eyes are passionate and lively.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a white middle class family as the only child. In his 17th year, his parents were killed by a illithids raid, leaving Shump alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom.

Flaws: Ugly, Secretive, Mundane. Bonds: Enemies. Occupation: Map Maker

Voice: Spits and sputters

Attributes [hide]

Shump Gentry, Male Half-Orc Barbarian 3
Medium (5'9") Half-Orc, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)9 (-1) 5 (-3)15 (+2)
Skills Insight -1, Intimidation +4
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 20 pp.


Social Check DCs


Alberich Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. He has styled his chestnut hair well, parting it to the left. He is baby faced.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a Actor, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and expand his business

Ideals: Optimist. Flaws: Impulsive, Greedy. Bonds: Poor, Job. Occupation: Animal Trainer

Voice: Soothing and warm

Attributes [hide]

Alberich Goblinbane, Male Dwarf Aristocrat 1
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 11 (+0)7 (-2) 5 (-3)6 (-2)
Skills Insight -1, Performance +0
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: Zircon (60 gp). 1 Banded mail.


Social Check DCs


Purban Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear ponchos typically of a light red in addition to tight pants. With bright silver hair and a scraggly beard. He has green eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He has achieved small success as a Carpenter.

Motivation: Expand his business; and to clean up the streets

Ideals: Impeccable. Bonds: Attractive, Nature, Job, Guardian. Occupation: Carpenter

Voice: Uses lots of figures of speech

Attributes [hide]

Purban Fatrabbit, Male Halfling Fighter 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)8 (-1) 9 (-1)8 (-1)
Skills Arcana +1, Religion +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 90 gp.


Social Check DCs

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