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Advanced [show]


Leucis Suspicion, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears tight fitting clothing which further accentuates his frame. His right leg appears badly burned and disfigured. His white hair is smooth and relatively long. His white eyes dart around the room hyper actively observing anyone and anything.

Personality: Leucis wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Leucis lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Spice Merchant, but he got bored and became a Apothecary. He ran away from his former home and has been making his living as a Apothecary for the past few years.

Motivation: To reunite with his absent mother; and wants to raise his children well

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Family, Job. Occupation: Apothecary

Voice: Sore throat, cough

Attributes [hide]

Leucis Suspicion, Male Tiefling Cleric 1
Medium (6'2") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: White pearl (60 gp). 1 Buckler.


Social Check DCs


Kelter Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing colorful clothing, dressed as a Layabout, and is pretty ugly. He has a silver handlebar mustache and slicked back silver hair. This gray eyed northerner is not easily forgotten.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Layabout

Voice: French accent

Attributes [hide]

Kelter Whispermouse, Male Halfling Expert 1
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 15
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 6 (-2)10 (+0) 6 (-2)9 (-1)
Skills Medicine +0, Nature +2
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 300 sp. A pair of silk slippers encrusted with tiny pearls. (100 gp). 1 Breastplate.


Social Check DCs


Thea Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a well pressed and immaculate suit (or dress). She has a long chestnut ponytail with little hanging trinkets. She has several tiny ruby earrings on each ear.

Personality: She is fixated on the number 41. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a font of random trivia from the lore and stories she has discovered

History: She was born to a pair of big game hunters, but was frequently ill as a child. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She is greedy; and she is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Insane, Disease. Bonds: Attractive, Rich. Occupation: Guard

Voice: Squeaky

Attributes [hide]

Thea Goodearth, Female Halfling Bard 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 13 (+1)8 (-1) 7 (-2)11 (+0)
Skills Intimidation +2, Religion +1
Senses Passive Perception 8
Languages Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Yurgunn Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 3'10" and wears a simple burlap shirt and baggy pants. She conceals her scythe with her veritable burlap sack of a shirt. Her left leg appears badly burned and disfigured. She wears a wide-brimmed hat to cover her moderate length red hair. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: Yurgunn hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She is obsessed with finding treasure.

History: Born in a small village she learned the ways of the warrior from her father. Yurgunn abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She desires power and/or immortality; and obtaining odd cultural half-orc artifacts is her passion

Ideals: Artistic, Fighting. Bonds: Attractive, Adventurer. Occupation: Slave Trader

Voice: Timid voice

Attributes [hide]

Yurgunn Bigtoe, Female Dwarf Cleric 2
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)6 (-2) 11 (+0)1 (-5)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 360 gp. 1 Masterwork Common Melee.


Social Check DCs

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