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NPC Generator

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Advanced [show]


Shane Marston, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His golden hair is smooth and relatively long. His brown eyes are slightly larger than normal.

Personality: He is almost excessively polite to everyone, even when angry. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of a Sailor, who enjoyed hunting, Shane was taken on many hunting expeditions. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Mortician kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Meet up once more with his childhood friend; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Shy. Bonds: Adventurer, Nature, Criminal record. Occupation: Mortician

Voice: French accent

Attributes [hide]

Shane Marston, Male Human Cleric 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 14 (+2)10 (+0) 16 (+3)14 (+2)
Skills Deception +4, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 90 gp.


Social Check DCs


Sariel Koehlanna, Female Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears tan leather gloves, a tan jacket, and tight pants. She keeps her long chestnut hair kept up in a rat tail. She has a dull look in her amber eyes.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Miner arts, while her mother instructed her in etiquette, music and courtly manner. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. Due to her spouse's obsession with being a Priest they were divorced and she won custody of their daughter. She worked as a Miner, and she later adopted a second daughter.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Optimist, Artistic. Bonds: Family, Rich. Occupation: Miner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Sariel Koehlanna, Female Elf Fighter 1
Medium (4'7") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)8 (-1) 15 (+2)13 (+1)
Skills Arcana +1, Religion +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 70 gp.


Social Check DCs


Art On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, she is an attractive figure. She is typically in her Gardener uniform. Her red fur is lengthy. Her eyes are hazel and she is always smoking a pipe.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She got into the Gardener business at a young age. She was an apprentice working in her father's forge. She ran away from her former home and has been making her living as a Gardener for the past few years.

Motivation: Further expansion of business; and she'd like to take her coworkers down a peg

Ideals: Justice, Optimist. Bonds: Job, Attractive, In love. Occupation: Gardener

Voice: Slurs words

Attributes [hide]

Art On the Water, Female Tabaxi Aristocrat 1
Medium (5'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)10 (+0) 6 (-2)14 (+2)
Skills Deception +4, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 90 gp. An abacus with copper, silver and gold markers (110 gp). 1 Banded mail.


Social Check DCs


Ortegar Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is bristling with hidden weapons, mostly whips and morningstars. His hair, while still mostly white, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He speaks before he thinks and is too direct. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born the only child of a wealthy merchant. His father was a soldier and died while he was still young. Ortegar was left his father's suit of armor and trained in its use and care. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption.

Ideals: Entrepeneur. Flaws: Insomniac, Impulsive. Bonds: Criminal record, Military. Occupation: Bookbinder

Voice: Strong lisp

Attributes [hide]

Ortegar Jamjar, Male Halfling Commoner 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 9 (-1)11 (+0) 13 (+1)15 (+2)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp. Red garnet (70 gp). 1 Masterwork studded leather.


Social Check DCs

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