Donaar Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green vest and prefers tan and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He is portly but not overly obese. His rusty crest has been sun bleached extensively. His fierce gold eyes like to dwell on things.
Personality: He is very quiet and rarely speaks above a whisper. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He is a Succubi in disguise. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he wants to meet his childhood hero
Flaws: Ugly, Shy, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Dyer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 1000 cp.
Merihim Knack, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears baggy green pantaloons and a black scarf. He sports a flattop hair cut. His silver eyes are passionate and lively.
Personality: Merihim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He went to a religious school and was inspired by the priests there in charitable deeds. He has never given up on his singing dream.
Motivation: He desires power and/or immortality.
Ideals: Extrovert, Artistic. Bonds: Attractive, Adventurer, Religious. Occupation: Gardener
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 sp. Moss agate (15 gp).
Trail Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His fur is short and orange. His blue eyes have a joyful gleam in them most of the time.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his absent mother; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Racist. Bonds: Rich, Adventurer, Family. Occupation: Carpenter
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 7 (-2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +0
Possessions: Just what you see.
Gormogord Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses well, wearing red shirts, loose pants, and blazers most of the time. His red hair is drawn into a tight pony tail with a clover scrunchie. His otherwise smooth face is marked with small tiny scars.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a great chef.
History: Born to a pair of adventurers, Gormogord grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.
Motivation: Further expansion of business; and he desires power and/or immortality
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Navigator
Voice: Booming voice
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 8 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
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