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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Quespa Zzzxaaxthroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her silver crest is lengthy. Her gold eyes are slightly larger than normal.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is lazy and tries to find solutions quickly.

History: Her father raised her in a mountain cabin. Her mother had invested heavily in several trade routes and wanted her to inherit them. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Money/treasure.

Flaws: Depressed, Lazy. Bonds: Rich, Nature. Occupation: Cartwright

Voice: Whispers

Attributes [hide]

Quespa Zzzxaaxthroth, Female Dragonborn Warrior 2
Medium (6'6") Dragonborn, Neutral Good (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)10 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 600 sp.


Social Check DCs


Hecat Fear, Female Tiefling [Permalink]

Personal [hide]

Description: 5'0" and muscular, this western woman has a large green mantle and cape that has been intricately interwoven into her black robe. She has dark red hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Hecat is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is frequently practicing swordplay.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her mother was a soldier and died while she was still young. Hecat was left her mother's suit of armor and trained in its use and care. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by a spirit.

Motivation: She is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic, Extrovert. Flaws: Insane, Disease. Bonds: Military. Occupation: Butcher

Voice: Sighs a lot, exhausted

Attributes [hide]

Hecat Fear, Female Tiefling Fighter 2
Medium (5'0") Tiefling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 4 (-3)8 (-1) 9 (-1)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 600 sp. 1 Half-Plate.


Social Check DCs


Griselda Sharps, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her white hair is heavily combed to the right. She wears crescent spectacles with a black brim.

Personality: She hates Humans with a passion. As such she is filled with self loathing. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Griselda was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Griselda was born on a far eastern desert where she grew up under the tutelage of her mother, an expert Seamstress. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She would like to get married and retire.

Flaws: Racist. Bonds: Has a crush, Adventurer, Poor, Immigrant. Occupation: Seamstress

Voice: Speaks through clenched teeth

Attributes [hide]

Griselda Sharps, Female Human Warrior 1
Medium (4'8") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)15 (+2) 11 (+0)14 (+2)
Skills Athletics +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 2000 cp. Alexandrite (200 gp).


Social Check DCs


Olgoth Denholm, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. He wears his hair in dreadlocks. He wears an eyepatch.

Personality: Aggressive, abrasive, and angry, Olgoth embodies much of what other species detest in the Half-Orcs. He is lazy and tries to find solutions quickly.

History: He comes from a rich northern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure.

Flaws: Ugly, Antagonistic, Lazy. Bonds: Rich, Immigrant. Occupation: Map Maker

Voice: Boston accent

Attributes [hide]

Olgoth Denholm, Male Half-Orc Rogue 1
Medium (5'6") Half-Orc, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 8 (-1)7 (-2) 18 (+4)8 (-1)
Skills Religion +0, Sleight of Hand +1
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 40 pp.


Social Check DCs

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